Thank you so much for sharing that. It's really cool that I'm talking to the man also behind Zortch. I really enjoyed playing the full version on steam :) What impressed me a lot were the crisp controls and of course the more dynamic quake 2-esque gameplay.
I'll be honest. I've never tried to program a third person character controller for my unity myself. I've just bought and tried countless character controllers from the asset store and all of them are over engineered and just jank in some aspect. They all generally feel too heavy and robotic and lack snappiness.
I tried your character controller for unity and its really cool. Would it serve as a good base to make a third person character controller like see in your Lara like game? And how exactly would I go about implementing it?