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im in agreement i absolutely love how this looks!! all of this is very visually striking and i love the throughline of art and assets.

i also struggled to understand how to actually play–i remember all of us watching my screen and marvelling at the visual style before going “WOAH YOU CAN STEP AWAY FROM THE SCREEN?” and the telephone was the first thing i clicked on after that but i remember the advice it having still being a bit confusing.

i stepped away from the terminal mostly by accident, and probably would have never realised there were more interactables in the room if i hadn’t. i honestly reckon having a bit more words on the game page would help in this case, but i still think what you have is really impressive!

the GUI of the terminal (which i still maintain feels less “terminal-y” if it’s not CLI lol) is super clean and behaves exactly as you expect. and i think every individual window is generally self explanatory, despite being a little hard to read due to font size. i really like ideas you had for gameplay, with the chat menu and the hitlist!

assuming your team’s inexperience from your comment on our game, this is an absolutely brilliant go, genuinely!

This is all very valid! Properly using Godot and working in a team for the first time definitely hampered how much gameplay I could put in while making it make sense, so I hard emphasised the vibes - though at the expense of it ending up quite abstract. I could feel that I was toeing the line with the "terminal" aspect - people usually associate it with something like cmd.exe, though I was trying to get away with the "electronic equipment consisting of a device providing access to a computer" definition you could have. Exiting the computer was another rough spot, I was banking on people trying every task bar icon and finding it that way. Not going to lie, there's barely any words on the game page because I went straight to sleep after submitting the entry! I'll update it soon™.  Font size was fun - the computer window was using a scaled down viewport of the computer OS scene, which was itself distorted by a CRT shader. I barely knew how each worked, so I essentially gave up on legibility once I got it to a "good enough" state.

Thank you immensely for the feedback and kind words! There's some highs and lows (...mostly lows, compared to the ambitions we had for it back at day 1), but I'm very happy with how it's been received. If nothing else, it's motivated me to do an even better job next time!