This is all very valid! Properly using Godot and working in a team for the first time definitely hampered how much gameplay I could put in while making it make sense, so I hard emphasised the vibes - though at the expense of it ending up quite abstract. I could feel that I was toeing the line with the "terminal" aspect - people usually associate it with something like cmd.exe, though I was trying to get away with the "electronic equipment consisting of a device providing access to a computer" definition you could have. Exiting the computer was another rough spot, I was banking on people trying every task bar icon and finding it that way. Not going to lie, there's barely any words on the game page because I went straight to sleep after submitting the entry! I'll update it soon™. Font size was fun - the computer window was using a scaled down viewport of the computer OS scene, which was itself distorted by a CRT shader. I barely knew how each worked, so I essentially gave up on legibility once I got it to a "good enough" state.
Thank you immensely for the feedback and kind words! There's some highs and lows (...mostly lows, compared to the ambitions we had for it back at day 1), but I'm very happy with how it's been received. If nothing else, it's motivated me to do an even better job next time!