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NoNote

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A member registered Jan 12, 2024 · View creator page →

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This is all very valid! Properly using Godot and working in a team for the first time definitely hampered how much gameplay I could put in while making it make sense, so I hard emphasised the vibes - though at the expense of it ending up quite abstract. I could feel that I was toeing the line with the "terminal" aspect - people usually associate it with something like cmd.exe, though I was trying to get away with the "electronic equipment consisting of a device providing access to a computer" definition you could have. Exiting the computer was another rough spot, I was banking on people trying every task bar icon and finding it that way. Not going to lie, there's barely any words on the game page because I went straight to sleep after submitting the entry! I'll update it soon™.  Font size was fun - the computer window was using a scaled down viewport of the computer OS scene, which was itself distorted by a CRT shader. I barely knew how each worked, so I essentially gave up on legibility once I got it to a "good enough" state.

Thank you immensely for the feedback and kind words! There's some highs and lows (...mostly lows, compared to the ambitions we had for it back at day 1), but I'm very happy with how it's been received. If nothing else, it's motivated me to do an even better job next time!

This is very good! You've got a proper opening card thing, scene transitions, and even credits - not to mention actual useful information on your game page. It's really cool to see what someone who knows what they're doing can make! (full disclosure, I tried to play on mobile and gave up after blowing a few bubbles)

PSA There's a hint telephone I forgot to mention, the hint telephone tells you what to do! If the hint telephone can't help you, then it's probably hopeless.

Thank you so much! I'm quite partial to the old analogue horror - I've always said that it's racing sims and horror games that get the best graphics/visual styling. This is technically neither (unless you count pressing "kill" as scary), but I figured I'd go full ham on the dark and gloomy style nonetheless. Glad you liked it! 

The visuals were a bit of a cheat compared to drawing my own assets, but I'm glad they were effective! It seems that my solution of the "hint phone" wasn't as effective as I'd hoped, but I'll argue that having no idea what's happening is part of the Crypto experience. I'd be happy to go over how I made it (though I'll have to warn you, it's not pretty).

I ought to have mentioned clicking on the phone gave hints, but thank you so much! I figured the less I made explicit, the longer it would take to figure out,  therefore people wouldn't notice the distinct lack of content. Next year's one will make more sense, that's a promise!