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Ah, thanks for playing! The timers are all a bit of misdirection because you can't actually lose the game. I'd encourage you to seek out all of the notes that the crows leave behind (there's 7 of them in total—just follow the sound of their caws) and fully explore the play area after discovering each note if you want to find out what really happened the night before the game begins.

I definitely will!

Well, I'm glad I did! It's really well written, good job.
Oh yeah I did notice a visual glitch that sometimes happens when walking where all the pixels of the scarecrow kind of blend together weirdly? 

(+1)

Now you know 😉 

I’m always aiming for pixel perfection and unfortunately what you saw was an artifact of Godot’s camera and the smoothing I’ve applied to it while following the player. I thought I’d gotten that resolved but in the build that shipped for the jam I noticed the vibrating pixels were back.

Ah that sucks. I had the same thing haha, fixed a bug and then got told by someone they actually still saw it