Ah, thanks for playing! The timers are all a bit of misdirection because you can't actually lose the game. I'd encourage you to seek out all of the notes that the crows leave behind (there's 7 of them in total—just follow the sound of their caws) and fully explore the play area after discovering each note if you want to find out what really happened the night before the game begins.
Viewing post in Scarecrow's Patch jam comments
Now you know 😉
I’m always aiming for pixel perfection and unfortunately what you saw was an artifact of Godot’s camera and the smoothing I’ve applied to it while following the player. I thought I’d gotten that resolved but in the build that shipped for the jam I noticed the vibrating pixels were back.