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Now you know 😉 

I’m always aiming for pixel perfection and unfortunately what you saw was an artifact of Godot’s camera and the smoothing I’ve applied to it while following the player. I thought I’d gotten that resolved but in the build that shipped for the jam I noticed the vibrating pixels were back.

Ah that sucks. I had the same thing haha, fixed a bug and then got told by someone they actually still saw it