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I understand why the game is so popular! It's pretty fun, though I'm ashamed to admit it took me way too long to understand how to actually select the pumpkin you wanted.

Also I didn't read that one note carefully and thought "wait is there a body in that hole over there?" and then read "body parts found: 0" in the recap lol so I'll have to give it another go later.

If I had to nitpick I'd say that the fact you're on a timer on multiple angles (pumpkins rotting and customers getting impatient) makes it feel like I'm getting rewarded for ignoring the notes, which is a shame because they're pretty good.

Anyways, great game, good job!

Ah, thanks for playing! The timers are all a bit of misdirection because you can't actually lose the game. I'd encourage you to seek out all of the notes that the crows leave behind (there's 7 of them in total—just follow the sound of their caws) and fully explore the play area after discovering each note if you want to find out what really happened the night before the game begins.

I definitely will!

Well, I'm glad I did! It's really well written, good job.
Oh yeah I did notice a visual glitch that sometimes happens when walking where all the pixels of the scarecrow kind of blend together weirdly? 

(+1)

Now you know 😉 

I’m always aiming for pixel perfection and unfortunately what you saw was an artifact of Godot’s camera and the smoothing I’ve applied to it while following the player. I thought I’d gotten that resolved but in the build that shipped for the jam I noticed the vibrating pixels were back.

Ah that sucks. I had the same thing haha, fixed a bug and then got told by someone they actually still saw it