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A jam submission

I want my MAGE TVView game page

A retro TV inspired RPG adventure
Submitted by ruin13 (@ruin13d)
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I want my MAGE TV's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#463.8884.600
Audio#693.2123.800
Entertainment#813.0433.600
Duck#813.0433.600
Theme Use#853.2963.900
Creativity#1083.0433.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the jam's theme?
The game takes part inside of parodies of retro TV shows, including Star Trek, ALF, TMNT, Cheers and others.

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Comments

Submitted

Cool little RPG.  Loved the enemy designs, especially in the bar themed level, and the environments look really nice.  The dungeon crawling felt a little wonky/glitchy at times (there was an instance where I was able to move and clip through the environment in the combat scene after the battle ended, and it persisted in the next encounter) but the turn based battles felt very polished.  Digging the vibe overall.  

Submitted (1 edit)

Really fun gameplay between the dungeon crawling and turn based battles. Enemy designs are great, and I like that they all have different move sets! The synth soundtrack also goes so hard. Did also have the same experience as another player on the swamp level garage door just thought I'd chime in on that.  

Loved the Cheers references on the happy hour channel btw. This was really cool has a psychedelic 80's kind of vibe to it! 

Submitted

im on a roof :) Glorp

i did 3 playthroughs and on my 3rd (first to do happy hour first cause i thought maybe the power gem would open the garage even though re-encounters are broken) i wished the abilities on level up were tied to the environment (sort of like a druid character to make it a little like megaman and pokemon in routing), obvi the abilities arent the selling point but i was looking to them to get a better sense of the atmosphere. using earth felt good when i got it...

first enemy rides a goose/duck mount, i think you're in a swamp cause of duck, Veronica may be loosely duck themed, duck power crystal ofc, the enemy aliens are a lightly beaked variant, i might be reading into some of these occurances but you're ducky... (the search for the duck is the only reason i didnt leave it at 1 run, the duck's power compels us all ig)

the visuals are very good, i like the missile even though i didn't see it till the third time round, i want to go in the garage or the spaceship or into the swamp even, i enjoyed being on the roof even at the expense of it killing my first run (green carpet and bottles clip together, also you can walk backwards or left in first room). kinda wish you just took one step for each tile instead of two, that confused me, but the movement is a wonky delight otherwise (complete with bonus arrow keys for menuing) 

Alf(ilf) could use a little spin imo, i mean he's probably meant to echo sasquatch but it was the only design to really take me out of it (never watched alf so maybe idk). enjoyed the mutants though the car+warrior clashing was very very hectic for me trying to gauge at first and all that (main reason i think the ability writing needs to guide attention more effectively).

tl;dr if anyone's the ad it's us...

Submitted(+1)

Is the swamp level supposed to end at the red corrugated door? I can't find a  way to interact with it. I wonder if I got softlocked, since the other level seemed to have a proper end.

Submitted

I really liked the enemy sprites. I did manage to accidentally slide outside of the map by pressing multiple movement buttons at the same time.

Submitted

Really great visuals, I love all of the hand drawn stuff. You did a great job with the them and the time you had. First turn based entry I've played so far!