i5-4590 with 16GB DDR3 RAM and a GTX 1060 6GB
tornadojumper
Creator of
Recent community posts
Yeah, I definitely should've provided the player some more positive/negative feedback. Also, maybe I could've gotten away with a system of dividing play sessions into sets comprising several rounds, each ending with a scorecard, but I worry that would prevent the player from hearing the entirety of each song unless I made each set very long, and since I had only a few unique minigames, I worried it would get monotonous. I did, however, make sure to allow the player to return to the menu at will by pressing M, which I documented in the 'how to play' screen.
Thanks for playing!
As for the web version: While the visuals are simple, I'm actually very fond of the art! I do think the upgrades could be a bit more descriptive, though; While I assume the "faster" upgrade increases your movement speed and I noticed the "bigger" upgrade increases your shot size, I couldn't notice any effect that the "better" upgrade had. Overall, while imperfect, I found the game quite charming!
Interesting! I found the controls very strange, but I suppose it in a way mimics the awkwardness of using a TV remote to play Breakout. The static gimmick, while interesting, is kind of defeated by just keeping the mouse stationary, leaving the gameplay as pretty standard Breakout. I absolutely love the mouse cursor, though! On the other hand, I really didn't like closing and reopening the game to retry after depleting my balls, and the lack of any sort of feedback after clearing the screen was also a little disappointing. Still, it was neat!
This was nice. The gameplay is solid, the music is pleasing, and the visuals remind me of those old Nitrome games. Though, I think it would've been neat to more closely theme the channels around types of actual TV channels (e.g. cooking instead of candy, gardening instead of farm). Nice work, though!
Great art, fun games—fantastic overall! Though, for a while I found the visuals a bit nauseating—I suspect the extreme fisheye was responsible, tricking my brain into thinking my head was inches from the screen. I think my discomfort lessened as I began to grasp the game. Still, great work! I agree with the previous commenter that the jumping Scoot animation is adorable, but I also find the sandwich minigame hilarious.
Thanks for your thoughts! Yeah, I definitely should've prioritized adding a clear indication of whether the player fails or passes a minigame. Even a simple checkmark/X would've done, but what I had in mind was more ambitious, and I didn't get around to it before the deadline. Shame.
Also, Shot Heard Round the World is a banger! It's maybe my favorite Schoolhouse song.
For your sake, please upload a Windows version! This is great!
The concept is pretty wacky, but it turns out to be quite fun! I'm also a big fan of the art style. My one issue is with the audio; I had to turn it all the way down to 1% to make the music a tolerable volume, and even then, the static gets quite uncomfortably loud.
Still, I really like this! Please don't let it get disqualified!
