Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello, I found a Sokoban-like decker game called "sokoban" in the "examples" folder. I would really like to know a simple tutorial on how to use and make the "mover" widget. I want to incorporate it into my decker to enhance interactivity

I have another question. How can I limit the number of action steps for followers in Path? To align with and advance the plot development, I don't want players to run around on the map. At the same time, I want followers to trigger events when their steps are exhausted or at specific locations. Sorry for asking so many questions, but I really want to make this game well.

I've really encountered many problems because I don't know how to use quotation marks, so I always end up with nested plain text boxes and code text boxes, which looks like a mess of code. But there's nothing I can do about it. Now, I really want to know how to directly quote and execute code text boxes in a visual novel with one-time options

I'm going to come back to all of your questions when I have time to reply more thoroughly, but could you explain a little more about what's going on with your quotation marks? Is it because they're used in your story's dialog and also in code?

Thank you for taking the time to answer my question, and I'm sorry that my translation software didn't convey the meaning accurately. What I actually meant to say is that I don't know how to "quote". For example, in the "dd.chat" function, using "at:,bt:" to directly reference the answer to a question, and later I found that writing "at:XX.value" can also reference the content of a field named XX. But now I want to know how to execute the code inside the field like "eval[XX.text()1]"