Hello, I found a Sokoban-like decker game called "sokoban" in the "examples" folder. I would really like to know a simple tutorial on how to use and make the "mover" widget. I want to incorporate it into my decker to enhance interactivity
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I have another question. How can I limit the number of action steps for followers in Path? To align with and advance the plot development, I don't want players to run around on the map. At the same time, I want followers to trigger events when their steps are exhausted or at specific locations. Sorry for asking so many questions, but I really want to make this game well.
I've really encountered many problems because I don't know how to use quotation marks, so I always end up with nested plain text boxes and code text boxes, which looks like a mess of code. But there's nothing I can do about it. Now, I really want to know how to directly quote and execute code text boxes in a visual novel with one-time options
Thank you for taking the time to answer my question, and I'm sorry that my translation software didn't convey the meaning accurately. What I actually meant to say is that I don't know how to "quote". For example, in the "dd.chat" function, using "at:,bt:" to directly reference the answer to a question, and later I found that writing "at:XX.value" can also reference the content of a field named XX. But now I want to know how to execute the code inside the field like "eval[XX.text()1]"