Hello, I have a silly question to ask. How can I replace the old deck file with the latest version? It's a bit difficult for me because my native language is not English.
what tired
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I'm sorry for taking so long to reply, as I'm also taking some time to try and solve some problems. Thank you very much for your serious reply.
That's right, I actually want to add a map similar to an RPG game in visual novels, using directional keys to move on the map. When the "Mover" stops at a special location, an event is triggered, and there is no need to push boxes, but obstacles need to be blocked on the map.
If Mover can achieve the effect I want, that would be great.
If Mover cannot be implemented, I plan to use Path and Follower. In order to prevent players from running around on the map, I need to limit the number of steps the follwer can take. When the number of steps is exhausted and the guide point is not reached, it will be considered a failure. I currently only add events for the end of the movement regarding the follwer, and cannot limit the number of steps at specific locations.
Regarding quotes, I hope that the first option selected for the "r: dd. chat" function can reference the code text box to trigger the second "chat", which means that the code for the second chat is included in the first chat, like a collection or a tree branch. When the second chat ends and returns to the first chat, there is only one other option left for the first chat.
This is my ideal result, but currently based on my attempts, only the "dd. ask" function can achieve this. If the player does not choose the first option as I expected and chooses the second option first, my backstage performance will crash.
I am using a translator and I try my best to make my expression easier to understand, but I cannot see any errors in the translated result. I am sorry that it may still be misunderstood.
Thank you for patiently reviewing my questions and helping me solve them. Wishing you a Merry Christmas and Happy New Year!
❄️🎄🎁
Thank you for taking the time to answer my question, and I'm sorry that my translation software didn't convey the meaning accurately. What I actually meant to say is that I don't know how to "quote". For example, in the "dd.chat" function, using "at:,bt:" to directly reference the answer to a question, and later I found that writing "at:XX.value" can also reference the content of a field named XX. But now I want to know how to execute the code inside the field like "eval[XX.text()1]"
I've really encountered many problems because I don't know how to use quotation marks, so I always end up with nested plain text boxes and code text boxes, which looks like a mess of code. But there's nothing I can do about it. Now, I really want to know how to directly quote and execute code text boxes in a visual novel with one-time options
I have another question. How can I limit the number of action steps for followers in Path? To align with and advance the plot development, I don't want players to run around on the map. At the same time, I want followers to trigger events when their steps are exhausted or at specific locations. Sorry for asking so many questions, but I really want to make this game well.
I apologize for replying to you so late. For some time, I found that my Itch official website was unreachable and I couldn't log in to my account. Since then, I have been searching for a solution until just now when I finally logged in and rushed to reply to you. During this period, I used a clumsy method to figure out how to use Path. As for the method of "how to make a character move to a certain location to trigger an event", I am currently trying it out based on your suggestions. Thank you very much for your help
Hello, thank you for your help and explanation. My exploration of Path is still limited to drawing a map and displaying the path from the starting point to the end point based on the clicked position. I'm still far away from using followers. Because my native language is not English, the text content in the tutorial is difficult for me to understand. So I adopted the simplest and crudest method, which is to copy each widget in the tutorial after installing the Path component on the local decker, and then change the values to explore the principle myself. However, when I applied the code to the map I drew myself, it failed. This is what troubled me in the first step.
Hello, I would like to ask a question. I apologize for not being able to understand the content in the "Path" tutorial. It is difficult for me, but I still want to use this plugin to add some interactivity to my visual novel. I want to make it so that when the character moves to different locations, different events and endings are triggered. I would really appreciate a straightforward video tutorial that teaches me how to use the "Path" plugin to create an interactive map. I am looking forward to your guidance, thank you very much.🥰