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Thank you for taking the time to answer my question, and I'm sorry that my translation software didn't convey the meaning accurately. What I actually meant to say is that I don't know how to "quote". For example, in the "dd.chat" function, using "at:,bt:" to directly reference the answer to a question, and later I found that writing "at:XX.value" can also reference the content of a field named XX. But now I want to know how to execute the code inside the field like "eval[XX.text()1]"

(+2)

Hello!  

Some of the questions you've asked are difficult for me because I'm not very familiar with how these examples work or I'm not sure what the correct answer would be for your project. I've learned a little bit but I have more questions for you. 

I really want to make sure I understand what you need so I can either figure it out or look up the answer.

Asking specific questions helps me give you more specific answers. 

Regarding Sokoban and "Mover":

From what I understand about the sokoban example... "Mover" was made specifically to move boxes inside of a Sokoban-like game and most of the code in the example relates to that. 

What do you like about "Mover"? 

  • Being able to move a character on a grid with the arrow keys? 
  • Sokoban gameplay? 
  • Something else?
  • What kind of gameplay would you like in your game from something like "Mover"?

Regarding path:

From what I understand, this is what you need:

  1. A way to limit the number of steps taken when the follower moves
  2. A way to make an event happen when the follower runs out of their limited steps
  3. A way to make an event happen when the follower arrives at a specific location

Have you coded a way to make events happen when your follower arrives at a location yet? 
Is there anything else that you're trying to understand how to do with path?

Regarding "quotes": 

From what I understand you'd like to allow the player to choose a dialog option and then have the game run some code depending on what they chose? Is the code in the other text field more dialog (dd / visual novel format) or something else?

Do you want the player to be able to return to the original choice and pick another dialog option?
Or
Is this a one-time event where they can only choose one answer?

I'm sorry if I didn't understand something! Thank you for being patient.