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Hey, thanks for the feedback! I'm sorry if you didn't find it fun. 

I was the guinea pig for testing the dialogues, I found it a bit hard as well, but I was able to finish it the first time. It was adjusted for fairness by my feedback, but once you finish it once, it's not easy to know what else needs fixing, so we would have needed more testers for the dialogue for sure.

By "time wasting" do you mean you didn't like the game, or that you were frustrated when your progress was reset because you didn't have enough info to progress?

It's fine if you didn't like it, I'm just collecting some actionable feedback to improve on the idea.

Just the thought that I would need to remember and try so many possibilities threw me off, but yeah reset with lack of any progress is also frustrating.

Got your point. Probably more anchors would be needed, where the day is exactly stated by one of the allies and the other ally says something that can be referred back on another day. 

On the other hand the reset is intended by design, we'll need to see if it's generally frustrating, or if it depends on the player. Probably some meta progression could help there.

Thanks for the feedback on the frustrating points, we'll think about them!