Like the music and goofy vibes, but I don't understand how you supposed to find the order, as there are no clues to day of the week in the dialogues (only a vague indication of when event might've happened relative to other events) , and the fact that you need to find a correct day for killing of each enemy makes it quadruple times worse. Maybe I'm not understanding something, but it feels like a time wasting memory game (which is not fun when you have bad memory)
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Hey, thanks for the feedback! I'm sorry if you didn't find it fun.
I was the guinea pig for testing the dialogues, I found it a bit hard as well, but I was able to finish it the first time. It was adjusted for fairness by my feedback, but once you finish it once, it's not easy to know what else needs fixing, so we would have needed more testers for the dialogue for sure.
By "time wasting" do you mean you didn't like the game, or that you were frustrated when your progress was reset because you didn't have enough info to progress?
It's fine if you didn't like it, I'm just collecting some actionable feedback to improve on the idea.
Got your point. Probably more anchors would be needed, where the day is exactly stated by one of the allies and the other ally says something that can be referred back on another day.
On the other hand the reset is intended by design, we'll need to see if it's generally frustrating, or if it depends on the player. Probably some meta progression could help there.
Thanks for the feedback on the frustrating points, we'll think about them!