I like random game, yours is very random in a good way. I was just laughing playing thought the level. Complains? too short lol, hope to see more levels. Keep up the good work!
super fun and tight movement with amazing sound design. i really appreciate the infinite ammo and checkpoint placement, makes it the fun type frustrating not the annoying kind.
Interesting style, just that some things tend to blend in with the background. Only being able to fire forwards means that it's hard to shoot at enemies when they're too close, which could be a part of the combat as some kind of positioning check, but there also isn't much space to move around in the small maps.
The results screen has a black fading overlay that gets cut off a little bit at the right side of my screen.
I had a lot of fun playing this game. The chaotic art style works really well. I really think you should try and turn this into a full game, it's got something special about it.
Fun! But not too much to say since it's so short. Only issue I found was that if you go back to the previous area enemies don't reset when you come back so they can hit you while the screen transition is happening.
this artstyle is fucking awesome however the watermelon enemies don't really stand out from the floor which did cost me. boss was nice even though i have no idea how to avoid the lemons.
Played the first level. This was like an acid trip and I loved it. Everything felt like a surprise, nothing made the noise I thought it would or looked the way I thought it would, and that was cool. I also like that the difficulty doesn't hold back. Maybe I'm just ass at the game but the first arena fight with the watermelons and flowers gave me some trouble. Only problem I found is that the tutorial assumes you're playing on controller, I had to figure out how to play via trial and error on mouse and keyboard.
Comments
This is on top of peak
thankssssss
What game engine did you make this on?
Unity 6
Nice
https://www.twitch.tv/videos/2616423850
INSANELY good. Love the artstyle, the jokes, the gameplay. I can't say anything negative aside from "where's the rest of the game?"
Fantastic stuff.
Thanks for playing!!! More content to come soon!!
Very cool and fun, as people have said. Waiter Waiter! More content please!
Notes:
- Died after getting the shotgun and respawned with the pistol
- I can shoot with the mouse, but can't activate the options menu with it
- I wish I could shoot straight up
- Transitions and endings are SUPA cute
I want 5 levels by next demo day STAT
Thanks for the feedback! More to come soon!!
I like random game, yours is very random in a good way. I was just laughing playing thought the level. Complains? too short lol, hope to see more levels. Keep up the good work!
Thank you for playing! I'm working on a new level soon!!
super fun and tight movement with amazing sound design. i really appreciate the infinite ammo and checkpoint placement, makes it the fun type frustrating not the annoying kind.
Thanks for playing!!
Interesting style, just that some things tend to blend in with the background. Only being able to fire forwards means that it's hard to shoot at enemies when they're too close, which could be a part of the combat as some kind of positioning check, but there also isn't much space to move around in the small maps.
The results screen has a black fading overlay that gets cut off a little bit at the right side of my screen.
Noted. Thanks for the feedback!!
Video Feedback
I had a lot of fun playing this game. The chaotic art style works really well. I really think you should try and turn this into a full game, it's got something special about it.
Will do! Thanks for playing my game!
good.
not sure if it says "Kill a fish" or "Killer fish"
"Killer fish" is correct
Fun! But not too much to say since it's so short.
Only issue I found was that if you go back to the previous area enemies don't reset when you come back so they can hit you while the screen transition is happening.
Hope to play more of this.
Thanks for the feedback!
i greatly enjoyed vibe and aesthetic, though not being able to aim made things significantly harder.
sometimes enemies spawn too close too you in arenas that are too small, giving you little (or no) room to dodge and maneuver.
i love the idea of a fish with a shotgun and i love the walking fish loading icon.
Thanks for playing my game!! I'll look closely to this critcism.
this artstyle is fucking awesome however the watermelon enemies don't really stand out from the floor which did cost me. boss was nice even though i have no idea how to avoid the lemons.
Yeah, that's fair, perhaps I could change the enemy colour. But thank you for playing!!
twas fun
Played the first level. This was like an acid trip and I loved it. Everything felt like a surprise, nothing made the noise I thought it would or looked the way I thought it would, and that was cool. I also like that the difficulty doesn't hold back. Maybe I'm just ass at the game but the first arena fight with the watermelons and flowers gave me some trouble. Only problem I found is that the tutorial assumes you're playing on controller, I had to figure out how to play via trial and error on mouse and keyboard.
I'm glad you liked it! I'll work on adding full keyboard support soon!!