Actually, the freezing of the HP/MP/TP was also caused by Visustella Battle Core. I added some functions in my code that attempt to revert modifications made by them so UI elements react to my plugins rather than to VS plugins. Please try again.
Viewing post in [RPG Maker] WYSIWYG UI Editor - Battle (Pro) comments
After some investigation I come to this conclusion:
Visustella Skill Cost Types -> Draw Gauge takes precedence over MK plugins regardless of plugin order, and they failed to write their functions in a way that other plugins like mine can still take actions. For the moment you can do the following:
In the Plugin Manager, go to Visu Skill States Core -> Skill Cost Types -> for HP, MP, TP respectively -> JS: Draw Gauge, and paste this:
// Declare Variables const sprite = this; // Draw Gauge sprite.drawGauge() // Draw Label sprite.drawLabel() // Draw Value sprite.drawValue()
This basically tells VS to undo their modifications to the core code.
I will think about a better solution, though.