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Actually, the freezing of the HP/MP/TP was also caused by Visustella Battle Core. I added some functions in my code that attempt to revert modifications made by them so UI elements react to my plugins rather than to VS plugins. Please try again.

(1 edit)

it's fixed now! But there's still a couple issues. the show max values doesn't show or work whether it's set to yes, no, or default, and neither does value/label vert adjust. Also, doesn't seem like there's a way to not show the gauge and just show a number either

Max values and vert adjusts work fine for me. It looks like you have some other plugins in your game that block my plugin. Please retry with all other plugins disabled.

Number-only HP/MPT/TP is a highly requested feature and will come soon!

it's Skill Core that messes with the max values, I've determined. They show up without it, but not with it.

After some investigation I come to this conclusion:

Visustella Skill Cost Types -> Draw Gauge takes precedence over MK plugins regardless of plugin order, and they failed to write their functions in a way that other plugins like mine can still take actions. For the moment you can do the following:

In the Plugin Manager, go to Visu Skill States Core -> Skill Cost Types -> for HP, MP, TP respectively -> JS: Draw Gauge, and paste this:

// Declare Variables
const sprite = this;
// Draw Gauge
sprite.drawGauge()
// Draw Label
sprite.drawLabel()
// Draw Value
sprite.drawValue()

This basically tells VS to undo their modifications to the core code.

I will think about a better solution, though.