aint nobody care what no gridinsoft thinks
SHROOMYCHRIST
Creator of
Recent community posts
after I updated to 1.0.4, i don't know why, but the HP/MP/TP gauges became immovable. no matter how much I adjust the settings, they just don't move at all when they did prior to the update. Also, with visustella's battle core the window behaviours don't work, they do nothing when without battle core they work like they're intended.
GOOD INSIGHT. THOUGH, WHAT I WAS GOING FOR WAS, THAT IN TIMES OF DESPERATION, PEOPLE ARE MORE LIKELY TO TAKE A QUICKER BUT HARMFUL PATH OVER THE SLOWER YET HARMLESS ONE. YOU DON'T HAVE TO BUY THE WEAPONS, BUT THEY MAKE IT QUICKER AND EASIER AT THE COST OF CAUSING DIRECT HARM TO HARVEY.
THE MORAL DILEMMA IS NOT "HOW QUICKLY CAN I REACH 25K WHILE CAUSING AS LITTLE HARM AS I CAN?", BUT "SHOULD I EXPEND MY ETHICS TO REACH 25K FASTER?"
Would you consider adding a way to display actor commands horizontally instead of vertically like by default? Or precise pixel height value like the width? And I've noticed the actor command window can't go off-screen, which could be helpful for rough positioning, but I want the bottom border of mine to go slightly off-screen.
Ooh, this sounds great! Would you consider adding something to only use certain parts of it, like the skill/item window, enemy selection, escape, combat log, and button assist overlay, instead of the whole thing? Like, separate parts? Because there's things here that are perfect for my project but I already have parts of my UI done I'd like to keep.












