after I updated to 1.0.4, i don't know why, but the HP/MP/TP gauges became immovable. no matter how much I adjust the settings, they just don't move at all when they did prior to the update. Also, with visustella's battle core the window behaviours don't work, they do nothing when without battle core they work like they're intended.
Viewing post in [RPG Maker] WYSIWYG UI Editor - Battle (Pro) comments
After some investigation I come to this conclusion:
Visustella Skill Cost Types -> Draw Gauge takes precedence over MK plugins regardless of plugin order, and they failed to write their functions in a way that other plugins like mine can still take actions. For the moment you can do the following:
In the Plugin Manager, go to Visu Skill States Core -> Skill Cost Types -> for HP, MP, TP respectively -> JS: Draw Gauge, and paste this:
// Declare Variables const sprite = this; // Draw Gauge sprite.drawGauge() // Draw Label sprite.drawLabel() // Draw Value sprite.drawValue()
This basically tells VS to undo their modifications to the core code.
I will think about a better solution, though.