it's fixed now! But there's still a couple issues. the show max values doesn't show or work whether it's set to yes, no, or default, and neither does value/label vert adjust. Also, doesn't seem like there's a way to not show the gauge and just show a number either
Viewing post in [RPG Maker] WYSIWYG UI Editor - Battle (Pro) comments
After some investigation I come to this conclusion:
Visustella Skill Cost Types -> Draw Gauge takes precedence over MK plugins regardless of plugin order, and they failed to write their functions in a way that other plugins like mine can still take actions. For the moment you can do the following:
In the Plugin Manager, go to Visu Skill States Core -> Skill Cost Types -> for HP, MP, TP respectively -> JS: Draw Gauge, and paste this:
// Declare Variables const sprite = this; // Draw Gauge sprite.drawGauge() // Draw Label sprite.drawLabel() // Draw Value sprite.drawValue()
This basically tells VS to undo their modifications to the core code.
I will think about a better solution, though.