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NOW ONLY 6$ UBERDROID GAMES RAY CASTING GAME KIT FOR CONSTRUCT 2 or 3

Fully documented game template to make your own 3d ray-casting games in Construct 2 or Construct 3 with no 3d plugins! · By uberdroidgames

Construct Ray-Casting Template Questions Sticky

A topic by uberdroidgames created Apr 14, 2019 Views: 1,197 Replies: 30
Viewing posts 1 to 13
Developer

Put your questions here if you have any!  

If we bought this on the scrica store could we get a key for itch? 

Developer

Sure!  Just forward me the scirra confirmation email for your purchase.
Shanon@uberdroidgames.com

--Shanon

Seen your twitter updates, lovely to have possible floors/ceilings! Any chance -with the fisheye fix also being in place in update- for non 1:1 screen ratios? And increased number of rays? the twitter videos seem to be of better quality

Developer

They're the same number of rays (256) and in the newer version we should just be able to increase that by increasing the global "rays" variable.   The ratio can be whatever you want with a few tweaks.   I'm actually sitting down to work on it now thanks!

Excellent! yeah the current versio doesn't allow increasing rays number as far as I remember. And great news on the ratio!

Developer

You can increase the "rays" variable, but you'll have to do some other tweaks to make it all look right.   In the C2 version it starts to get bogged down faster with more rays.   I'm working on an update now that fixes the horizontal fish-eye and updates how objects are rendered along with some other fixes / features like textured floors and ceilings (using the Mode7 effect plugin).   It needs some clean up so that you should be able to increase the resolution with just one variable and have everything else kinda fall in line. 

I am observing your twitter account, great job overall, very like the lighting on gun

Does this actually work with Construct 3? I can't find a version of the simple mouselook plugin that is available for Construct 3.

(+1)

Hi, for me it does not need the plugin

Developer(+1)

OK it took a while but Version 2 for Construct 3 is done.  If  you have the template you can download the new projects for C3.   They come with a mouse-lock plugin built-in.   Also textured floors and ceilings and much much more. 

Developer(+1)

Sorry I didn't see this one before but it works best with Construct 3.  The v2 update is for Construct 3 only.   I haven't upgraded the C2 version yet. 

Developer

It does work in C3.  I got a special port of the mouselock plugin in there. 

updates where?

refund possible? 

its not really what i thought it is. its kinda useless because laggy as hell , bugs everywhere ... 20FPS avarage and graphics glitches

Developer

Are you using Construct 2 or Construct 3?

I have both and the fps was very low and unstable on both . no hate mate ! 

i know theres a version that uses different methods and is more stable but the creator has not updated it for c3 . its called stolfenwein 3d at the forums . 

Developer

No worries! Have you tried the updated city and indoor templates for C3?  I use an updated method for that.

Developer

Should be in  your downloads.  I have added 2 new templates to the downloads with updated methods.  You can switch from higher to standard res with the + key for more performance.   The changes are fully documented.

Developer

If you're using construct 3 go to the downloads and get your new template version 2 projects with lots of fixes and features!  

(1 edit)

If you are still answering questions, is their a way to make the player taller/shorter?

Developer

Without having it in front of me... There's a global variable called "eyelevel" that you can play with which will move the player's pov up and down, but you might also have to adjust the floor and ceiling's effect parameters.   
The easiest way would be to make the walls and objects taller or shorter.   Take a look at the manual and sample projects.
Thanks!

hey man the links to your mummy template and such do not work anymore since scirra moved stores so the links are dead. if you could maybe fix them that would be great thank you

Developer

Thanks!  Yeah they moved their store and I have to set it all up again over there. 

Hi! Purchased recently and am only just starting to experiment. Lots of great stuff in this pack. 

There are instructions for making high walls, just import a taller image - does the same apply for making shorter walls? e.g. If I imported a 128-pixel-high image as a wall texture, would it be half as high in the 3D view?

Developer

Thanks for getting the templates! 

Yes, but understand that you can't see anything *behind the main walls.  Once a ray hits one of those walls it stops.   So if you make short walls you need to use the special WallF ones otherwise you won't see anything behind them.

Hello, is this still supported? Long time ago I bought Construct 2, but was not using it that much. Now Im thinking switching back from Unity to Construct 3 just because I found this template :)

Developer

It's still supported and still going.  Works fine. 

rip

Developer

Not quite yet.  Construct's current 3d plugin can't support fps movement or camera angle changing yet.  The one they have now you can only turn 90 degrees.  I played with it and that's because you can't yrotate objects or change the camera angle but you can move blocks around to give a 3d look but only moving on the cardinal lines.   Really cool for retro style dungeon crawlers. 

It's only a matter of time though before I'll have to make my fps template support the 3d objects.   

Developer

...Update... Still not dead because though Construct 3 now has a camera for FPS, it can't handle  opacity very well, and there are no effects available for 3d objects so no lighting, so there are things you still can't do FPS wise with it.   I've been trying and talking to Ashley and they still aren't fully there.   Once they get there if they do I can maybe port this template to use full 3d and include that as well (keeping the ray casting ones too.