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Miasma Geek

32
Posts
1
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21
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12
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A member registered Sep 21, 2018 · View creator page →

Creator of

Recent community posts

Does this work with the latest release? Also, do you happen to know of a project or video that uses this? I would love to see a practical example of this working in a game!

Sorry, I just saw this. I went and tested it and that is definitely an issue still. I'm adding your fix to the next update, and I am crediting you for the fix in the project files. Thank you!

Thank you for your post! Is this on the most recent version as well? I believe this was an issue with the first build, but I rewrote the whole project. Please let me know!

I will check it out later today. I just finished all the work I'm doing on it for now. I'm posting an update rn as well if you'd like to check it out. I adjusted the bullet system, but I never fixed the issue, so I have a bit more to do on it later. Thank you for your post!

I immediately found some physics bugs. Player seems to clip to the outside edge of an object if they hit a ceiling while moving.

Yes, u r the biggest

why are we being smashed, sir?

Thank you for playing, I'm sorry about that bug :( 
I tried to crush all the annoying bugs I could, but I guess some of them still snuck in. I'm glad you enjoyed it though.

I'm glad you enjoyed it! I am still working on the game, so I'll be adding a few new enemies soon, some of them will be easier to kill. I agree that the grind is a bit too much  for the first half D:

I will upload a downloadable version of the game later tonight, that should fix the issue. 

I tried to implement retro controls, sort of like the original Metroid. I'm sorry if the controls weren't working for you, I tried my best to balance it out. Thank you for playing though, I hope you enjoyed it regardless.

Try to press F11 when in the game, that should force it into fullscreen. I hope this helps, sorry for the issue.

Hey, just saw this pack and thought it was totally dope! Looks like it's straight out of Hollow Knight almost! Anyways, I hope all is well, thank you for the awesome art :)

This seems like an awesome game to speed run! I really enjoy it and would love to see it developed more.

Great work, look forward to seeing more :)

Enjoyed the game a lot, but the timer is unnecessary in my opinion. Otherwise, great job!

Great game, almost can't believe it was made in only 7 days! Nice job :)

What a cool mechanic! I absolutely love the simple art style as well. 

Great job to both of you!

I liked it.

I loved this,  that smiley guy is so cute too!

Thank you for playing, really glad you had fun! The detective achievement is extremely hard, so it might be a while before anyone gets that one.

Does this actually work with Construct 3? I can't find a version of the simple mouselook plugin that is available for Construct 3.

Hello, I am super happy that you like the idea. I also fixed the button issue and started working on my huge update again. Hopefully I can release it by tomorrow, but it's unlikely.

Hello, thanks for playing, I'm glad you liked it! I would love to say that I'm working on sounds, but in reality, I'm more concerned with additional levels, which I'm severely struggling with. I started another project and returned to some older stuff, so it'll be a few months before the next update.

Hello, I'm glad you enjoyed the game! I am already working on some music for this game, and would rather keep it as a solo project. However, I will add you on Discord when I have the chance, and I wouldn't mind making another small project to help you showcase your music. Let me know what you think!

Sorry, I must have missed it. I'll check it out!

Hey, your game looks very interesting but I don't want to buy it without playing it. If you could release a demo or an html build I would love it!

Great game, concept is super nice and easy to pick up. I would love to see some polish put on it and released as a full game!

Thank you for playing it, I'm glad you had fun!

Cool game with simple and fun controls. For a game made in 24 hours, it's very well built and sticks to the theme in a unique and interesting way. The slow deliberate combat mixed with intuitive controls and the simple objective of knocking your opponent off the edge makes for a rather interesting fighting game. The hitboxes are fair and it feels great to smack the other koala.  

Update coming later today!