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A jam submission

.45Slayer ( .45พิฆาตอสูร )View game page

Submitted by slendychaty — 3 hours, 1 minute before the deadline
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.45Slayer ( .45พิฆาตอสูร )'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.3574.357
Overall#24.4764.476
Creativity#64.4294.429
Aesthetics#64.6434.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
Ofuda could be a form of spiritual sign.

Limitations
[ Limited Player Vision ] when attack by cursed player have to [ Pray ] to cleanse it.

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Comments

Submitted

the goat game!!!!! please make full version of this👏👏👏

Submitted

The atmosphere is incredible. Being lost in the castle with just one shrine left to light feels truly frightening! 😱

Submitted

I like the atmosphere of the game, along with the action element and the gunplay(the shooting is so smooth and satisfying!). However, the limit of the player's vision could be much better if it didn't cover almost everything, which makes it more annoying to play than it makes me want to overcome the limitation, but anyway, it's a fun and polish game!

Submitted

The game atmosphere is great, it gives me goosebumps.

Submitted

Normally  I don't like to play horror game, but this game is changed my mind. What a miracle to have created such a fine game ina week!!

Your concept art and your gameplay are quiet matching, i feel like i am the old japanese soldier lol.

Wow this is so polished and complete! I'm so impressed that you got so much done in a week! Love the mix of horror with fast, fun shooting! Really amazing atmosphere from the great sound design and lighting. Loved the music choices too! Even the ending was tastefully done with the nice dialog timed perfectly with the music and panning image. So impressive! Please keep making games together!

ABSOLUTE CINEMA
the immersion is REAL, I have actually pray while playing it! 

Submitted

DUDE HOW THE WOT- This doesn't feel like it was made in a week dude, holy...

Got such a rush beating it, the monster amount felt overwhelming at times, but the regeneration from the shrines provided ample resources. My only small comment is how you can reload the gun when it's still full, but that's it. I'm extremely curious as to how you made or where you got the visual assets from? If you modeled the stuff like the building and monsters in the same week, I swear you aren't human, haha!

And even the gameplay itself felt amazing. I love the decision that you can run while praying, but not while shooting. Shooting the monsters throws them back. Sound design was satisfying. The atmosphere was top-notch as well.


Submitted

ปรานลูกโม่กระบวนท่าที่ 7!
กระสุน 6 นัด!!!!!

ย้ากกกกกกก!!!! XD

Submitted

My game design team really likes your game! The concept looks so cool, and it’s fun to play too. We love how you mixed the cowboy theme with japanese culture :D