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Lyca

11
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A member registered Jun 15, 2021 · View creator page →

Creator of

Recent community posts

It remind me of an old game back in the day where you shoot asteroids. Really love it! There are bug where you can spam point from the asteroid the you shot down, like when it's being destroyed, I can shoot it again to get more points.

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Best game, by your fellow developer, 11/10 would play it again.

Actually, I have played it since the first version of the game, kinda like a beta tester, and it's actually fun! Got changed a lot overtime but it turn out quite well, good one my friend!

Thank you for your feedback! I will keep that in mind for the further prototype.

The game is quite fun. The mechanic of the game is simple but with the use of using enemy ability that help spice thing up a lot when playing for many levels. The art style really suit the game but after playing for a while I got this error pop up and the game freeze.

Hi Bene Gesserit,

We used Unity as our engine of choice. For the process of making the game, we have divided our process into 5 stages.

Pre-production(a few hour) -> Engine Proof(7 Days) -> Alpha(4 Days) -> Beta(2 Days) -> Final Product(1 Day)

For the problem that we have to faced during this are that we never make a 3D game before, but we made a lots of 2D games before this game jam so we already know the basic of the programming and some process of it. We also have to study online(University) while working on this project which is quite tiring for us. About the inspiration part, we didn't really have any inspiration from any game except that inventory mechanic from Resident Evil series, we are all just want to try making a simple 3D game with simple mechanic and design and some narrative to it so this is a result of that. When we are having a brain storm about the game idea, we actually got 16 ideas for the game but we chose to go with an escape room mechanic due to it being easier to create. This game suppose to have 20 ending per our design but was cut to 9 due to the time limitation, these in-game items that you see such as bonfire, sword, the monster or broom was suppose to be the part of the extensive ending too.

Thank you for playing our game, It really helps us a lot when knowing that people are having a good time with our game!

It is a great concept but the UX and UI could use a lot of improvement, I think the problem here is the technology limitation, Scratch has its own capacity but is good if you are not good with coding. Overall, this game is fun!

The use of limitation and the game mechanic is well done in this game. The replay value is not that high but it's not matter for this game. The music contributed to the tension and the chaotic gameplay very well. Overall, I enjoy this game!

Nice concept! it remind me of a flash game called "MotherLoad".

The replay value of this game is quite high but the UX could use some improvement.

I think that this kind of Game Jam is going to help you a lot. You don't need to be the best or good in anyway, just have fun! Try to finish the game and have fun with it, no need to overwork and learn to manage time frame is a key here.

Feel free to post any bugs that you have found here

The pixel art would be better if all of the art have the same pixel but the overall gameplay is very fun and engaging. The cursed shop is a good idea that can cause the player to pick and doubt the effect which make it more exciting. The bullet hell aspect of the game isn't too easy or difficult for me to pass. Would love to see more levels and items.