I appreciate the feedback! There’s certainly a mix of details for the GM and things that can be used as handouts for players in there, without either being clearly defined.
Do you think specific details of what’s included in the rooms, told through the flavor of the “outer” pamphlet from Halcyon be helpful? Also, would more clear-cut “this is shareable as a handout” and “this is for the GM” distinctions clear things up or would this take away the “in-world” effect for you?