I think the layout stunt of the pop-ups over the descriptions is cute... but maddening! If this is a scenario I'm going to run, I want more to go off of for these rooms than just their names and a little diagram. There's some really nice horrors in here, but for me, this feels much closer to a handout than something I feel ready to play out at the table.
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I appreciate the feedback! There’s certainly a mix of details for the GM and things that can be used as handouts for players in there, without either being clearly defined.
Do you think specific details of what’s included in the rooms, told through the flavor of the “outer” pamphlet from Halcyon be helpful? Also, would more clear-cut “this is shareable as a handout” and “this is for the GM” distinctions clear things up or would this take away the “in-world” effect for you?
Oh I didn’t even consider that, I think that could really work! So like a fully fleshed out pamphlet without popups to share with players in-universe, and then a version for the GM with popups that gives a bit less room-descriptions and keeps the horror (basically what the pamphlet is now).
Either way I love the idea of having a full in-universe pamphlet to hand to players with all the corporate stuff in it. Thanks for the additional feedback!!