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Are there plans to add male and female versions of every monster?
Most of your games seem to force people to have straight sex for progression of any kind, and it's kind of making it hard to wanna support your work when the type of sex you have can't ever be optional. Letting players turn on/off male/female enemies with a toggle or just having male and female enemies spawn equally would easily solve this.

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So far there are 2 females, 2 males and one intersex monsters. So it's perfectly balanced. I could do variants of each monsters but that'd be more work for less variety, when I could just add other monsters. 

If I have time I'll do it, but so far it's already 50/50 and there's nothing I can do about it alone.

As for a toggle that's a huge no from me. Sexualities and genders can't be erased with a button, and you can spend more time with the characters of your choice in the current level. 

Plus I genuinely spent more time working on the M/M sex.

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It's not particularly balanced when all the males are locked behind grinding the 2 female monsters, though. The numbers can line up to 2/2/1, sure, but you're going to be spending more time overall with the female monsters in the game as their materials are needed to even get the males materials and the males materials are p. much useless and just for end game. Like, by the time you need the Lycan semen you're ONLY going to use it to make a single potion for the minotaur and you only need to do that once. Same with the minotaur, you only need its materials once. Meanwhile the two female monsters you need both of theirs for most crafts.
Do note there is also a bug that makes the Lamia's potion not really even matter right now. Because if you drop to 0 HP while in animation, you can still get the materials upon respawn cause the animation resumes and starts taking your stamina and health again and eventually, if you let it keep playing out, the monster will cum and you can collect the materials at the respawn. So you never actually have to sleep with the lamia, since health potions don't matter much with that bug.

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I understand but remember it's a first build made in one month, what exactly did you expected? Like dozen of varied monsters? And I already explained to you what the issue is for the game's future, genders wise.

As for the bug thanks for notifying me, it's obviously getting fixed in the next updates UwU

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I left a suggestion via Google Forms using the "magic wand" question, which I hope is easier than creating variants of every monster. Warning, it's rather lengthy, but I hope it is at least a decent idea that is less taxing than my previous suggestion (I made sure it doesn't require new outfits).

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Not wanting to implement a toggle for genders and sexual encounters isn't a stand against homophobia or heterophobia. When these encounters are mandatory, all it does is force people who would rather not look at whatever they'd rather not look at in order to progress. Some people play for their preference, even less people love to watch both, and it sounds like this is only for those few. If I'm understanding what you're going for, then making a game focused on the bisexual crowd is awesome and I wish you the best. Unfortunately for me, it's not what I'm looking for.

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I don't love that mindset, it's not the players want to erase genders or sexualities, they just only want to experience the content that aligns to their personal experience with gender and sexuality, and forcing the player to be bisexual is going to limit the players who will be able to enjoy your game, if that's your choice that's fine, just don't portray it as those players wanting to "erase" others sexuality when they simply want to remain within their own

Again, I'm working alone, and I can't make DOUBLE the content all by myself. I'll slowly add all the missing pieces, while trying to move forward with the whole story and what's planned, but right now I can't add options like that. I'm not trying to force, or to limit myself to group of people, I just can't do it all alone.

I don't know how many time l'll need to repeat that, but the whole bestiary took me half the dev time, and asking to add double the amount of content for the exact same gameplay is just not cool. You can follow the work in progress here, on twitter, on picarto where I stream almost every day and work like a damn mad man. 

I'm trying to do everything I can, so please be patient and don't come with these odd ideas and accusations.

Certainly, not expecting everything to happen in a flash, merely the phrasing on that reply seemed oddly aggressive towards people merely wanting their sexuality to be represented, implying a completely denial to the CONCEPT of allowing people to curate their experience, not it being an issue of dev time, there ARE also lower dev time solutions to the issue, such as allowing people to skip animations of the monsters that are bound to the gender they aren't into, so they can progress to the monsters they DO enjoy the animations of without having to engage with content opposed to their sexuality to progress

I'm really sorry if some players, maybe you included, don't feel represented. It is not intentional and I can only advise you to come back once the game reached a deeper state of development. In the meanwhile I also have games focused on other sexualities or genders and I'm sure you'll find plenty, whatever you're looking for. 

While I'll still work hard to make the game and its content as complete and varied as possible, I can't promise I'll be able to add everything, and obviously some people will feel left behind and there's nothing I can do about it.

Anyway, thank for your feedback, it's always very important to me to get tons of reviews and external experiences to improve stuff.

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I bring it up mainly as it HAS been a problem with your previous games! I love your work to be clear, you do an excellent job on these projects! I just would ask you keep folks of a orientation that only appreciates one gender/genitalia in mind as you work on future games as I've felt that was an overlooked aspect in previous ones! and I do apologize if I was a bit harsh sounding as that was not my intent.

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I think a better solution for now would be to make the progression less linear: If you didn't have to go through all the monsters, you could choose the ones you prefer and avoid the ones you don't.