"Wait, do I just throw insane amounts of money at stupid shit?" is gold.
RandallArrow
Creator of
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The core of the game is good, but it needs clearer progression. Right now, it's unclear why I should want to spend my money buying new items for the shop: Do they make me more money? Does it unlock access to new sex scenes? What am I progressing toward? Why shouldn't I just save all my money? (Just being able to click "Whiskey" instead of "Gin" doesn't constitute interesting player progression.)
I think that items should have clearly shown prices, and upgrading to more valuable items thus yields higher profits; and then there should be some kind of reputation system: Serving customers and having better items could increase reputation, while taking a long time or failing to serve customers could decrease reputation. Higher reputation would then translate into more customers and higher tips. (There could also potentially be separate reputation scores for meal service and sexual favors; I could see that working well either way.)
I've been following your Kickstarter for this project, but I'm not actually a backer (so I can't comment on the Kickstarter page). It seems you are in need of developers, and I might be able to help you, as I am a game developer that's willing to work on queer NSFW games and currently looking for work.
Caveats:
* My French isn't very good, so I'd need to communicate mainly in English.
* Of course I don't want to violate anyone's privacy, but I would like some clarification about why all the other devs suddenly left the project.
* I'm also a bit unclear on the actual state of the project: What programming language/game engine were you using? What is the current state of the code? What more needs to be done to finish the game?
I agree that it needs more interactivity. Right now the only way to increase your productivity when working is to spam the "close" button on every single notification, which barely qualifies as gameplay.
I would like there to me more active actions you can take to go faster, both when working and when having sex.
I did some more experimenting, and I found this:
If I exit a run on the map screen partway through, it generally saves correctly, and I can load back in upon restarting the game.
But if I exit the run by clicking "exit" (when given the choice to continue to endless mode or not), the game exits to desktop and when I load back in it's like my run never happened.
If I finish the run by dying after beating the first two bosses, the game will unlock the next-highest difficulty, but only if I start a new run immediately. If I exit the game and come back later, it will forget my previous run ever happened and only give me access to difficulty levels 0 and 1. The same will happen if I die before beating the first two bosses (fail the run).
So my workaround so far has been to quit in the middle of a run and come back to it later; then when I finish that run and unlock the next level, I immediately start a new one, get to the map screen, and save it. This does work, but it's weird and inconvenient, and I'd greatly prefer if the higher difficulties would just stay unlocked after exiting and restarting the game.
Overall this game is really good, but it doesn't seem to save progress well. If I quit after completing a run and then re-load the game, I only have access to the lowest two difficulty settings. I am only able to go to higher difficulties if I end a run and go start another in the same session.
Also, it would be really nice to have some kind of record of past runs, so you can see how well you've done. Across the Obelisk does this really well; might be worth checking out.
Also I really love the feminizing transformation mechanic, especially in the first level where you get more masculine or feminine as you gain or lose health. I think I'd prefer it to stick with that all the way through, rather than forcing you into being permanently feminine after the first level.



