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(+1)

I've checked online, and so far I get that changing the Nameless one choice is not an option - perhaps consider adding an option somewhere (settings or game interface to deactivate this altering ALL saves) - or perhaps give the player the option to NOT have a save altering feature active. The game is REALY long if you have to farm all over again, just because of ONE choice. While it is a fun option to play with, I always considered visual novel like games to be fun, and relaxing, not a game that would stress you out to no end, for one choice. 

I'm not sure if this is what you're looking for, since it's not an in-game option, but you can just delete the save file titled "persistent."

(+1)

Truth be told, I tried a lot of things - deleting the persistent file does not work, you need to actually replace it with an older version of the file. Which can be kind of a headache, but life. I still think this should not be a trend. You either let people choose if they want this kind of thing active on their playthrough or not. Otherwise it kind of defeats the purpose of a save file. 


Luckily, I tend to mess around with the save files a bit at times, so I made a duplicate of the folder at one point. Won't be able to skip some of the "seen text" but at least I managed to fix this. I also found how to re-enable scroll back feature, which is kind of cool, will help me if I ever get back to some older games I haven't touched in a while.

(2 edits)

Oh, hm, I'm pretty sure that in older versions the persistent file was not actually generated until the Nameless choice occurred, so deleting it was the way to revert to the prior state. I guess that's not the case anymore, or I misunderstood what was causing it to be generated. It's possible that this caused issues with loading saves that should have had a persistent value but couldn't find it. So yeah, I suppose now if you don't have the old version and want to change it, you actually have to uninstall completely and reinstall?

there is one event that allows you to rectify where you stand when it comes to nameless (progress the orc questline) but as far as the original choice goes you're not allowed to change that

Yup, kinda figured that out, it's been a while since I played, and bad on me for not reading a guide on this fully before making the choice. I tend to test out choices at times, out of curiosity, and I shoulda made the correct choice before testing out anything else. (Used to the regular "Saves are important and we don't change that" kind of games o. o I suppose) \ o. o / it is a cool feature to have, but I would still recommend adding something that would allow a player to disable or change somewhere. (Especially as it is added so LATE in the game, so starting over is not exactly an option) 

(+5)(-2)

Just have fun and don't stress over it? 
It's not like I'm going to punish people for that one decision alone. If a dialogue option can make something really bad it will be marked in red color. 

(1 edit) (+1)(-5)

Er... okay? Then seriously just remove it entirely.

We have no idea what it does. The fact that we have no idea what it does and it's a persistent decision that claims to be important is why we are stressing over it.

If you don't want us to stress over it, remove the choice.

Also, if red option = bad... why are they options?

You don't usually talk much in the comments, and every time you do, you say stuff that none of us are aware of that you seem to assume we all know. It's honestly really annoying.

(+6)(-1)

How the red option is something people are not aware? It is explained in game with an information it's an important decision. 
Why the options are there? Because some people want to play the game that way. Cause those will have an impact on the story. 

The only thing I said was that I'm not going to punish people for one dialogue option and that's it.

(2 edits) (+1)(-3)

?????? It does not say ANYWHERE that the red option is a bad choice. Nowhere. Not. One. Single. Place.

It seems to me that there are many aspects of the game mechanics that you know about because you made the game, but you seem not to realize the players don't know.

You also seem to think players always make choices because they actively want the consequences of those choices. However, the players themselves don't know the consequences of their choices. So it's not possible for that to be their reasoning.

(-4)

Okay, after scouring the wiki (definitely NOT anything in game), I see the issue. It's your poor English. "Bad option" does not mean what you think it means. A "bad option" is one that negatively affects the player. The red choices don't negatively affect the player; they indicate that the player is a morally evil person. That's not what "bad option" means.

(+2)(-1)

tell me how corrupting the lizardtribe isn't a bad option when you make an entire temple of people into mindless sex fiends and cause Rhot to lose everyone he was friends with.

(1 edit) (-1)

You are completely fucking braindead. I'm sure you are aware that 1) that is what Nameless wants and 2) you are able to chose to serve Nameless. It should be obvious to you that for a PC who wants to serve Nameless, that is the good choice, not the bad choice. Like, seriously, I have made that choice before and seen the results. If you somehow think that is a bad choice regardless of PC, you are more mindless than the lizardfolk are after making that choice.

(1 edit) (-1)

but following your logic you still gain less than you would from saving the lizardtribe even when considering the nameless. you still can choose to serve him either route, so whats the point of choosing by doing it that when you could easily just choose him anyway? plus he gets what he's after no matter what, so again if you WANT to serve him either route does perfectly fine but saving the tribe gives you more.

(btw this is me the guy above you and I'm on this because it's saying I can't reply to you and it's not telling me why so because I didn't want to ignore you I made a temporary alt.)

(-4)

Overall, what I've discovered is that not a single one of the choices you've labelled "important" is actually important. And you seem to know they're not important, and are thus confused why we're agonizing over them. We're agonizing over them because you've labelled them as important, and you are the only one who knew that they're not.

(+5)

I am truly sorry that after reading  this much content, about 6 years worth, you still haven't grasped how this game works and what the intent of it is. maybe try another game instead of complaining about it all the time. And before you say "I'm giving criticism". just because it doesn't fit your ideals or perfect mould, doesn't make it bad, or incorrect.