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A jam submission

Keep an EyeView game page

A cozy witch comedy about ambition, bad instructions, and one very judgmental eyeball.
Submitted by Shuhiyo — 1 day, 10 hours before the deadline
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Keep an Eye's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2224.222
Characters / Voice#14.1674.167
Story / Plot#24.1674.167
Dialogue / Writing Style#34.3334.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Wonderful story and really smartly written. The tone was fun and playful which was a nice juxtaposition to the darker themes of the game.  Really nicely done. I'd watch out for reading challenging on some of your highlighted text, especially the black highlight with dark text colors. They can be difficult to read because there isn't enough contrast. Great job!

Submitted(+1)

I absolutely loved how this is written. The words fitting into tight and joyus patterns that gave the right rhythm. I felt the ending could've had a little more work. I had no problem on the story department is a satisfying one that connects to  the theme (and nice pun with the title), just felt it could've had more interaction when doing the cake.

Submitted(+1)

Delightful and uplifting :) Let's break more rules, here and there 

Submitted(+1)

Loved how much of the vibes comes through! I feel transported inside of a Tumblr wholesome-witch moodboard! Although the way the choices are laid out sometimes led me to metagame a little bit, the story I think did its purpose in giving a message about when to follow rules and when to break them. Very well done <3

Submitted(+1)

Well, this was delightful. It has whimsy in spades, and mystery, and a fable-like moral. The writing does have something of an excess of stylistic flair - most of the italics and underlines felt superfluous, and the differently-coloured text, especially the purple on black, was sometimes hard to read. Still, an enjoyable experience from start to finish. Nicely done.

Developer

Thanks for the comment! Usually, I don't play with stylistics so much, but I wanted to match the tone of the narrative to the exterior of the game.