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Shuhiyo

12
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A member registered Jun 14, 2025 · View creator page →

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You can also use dramedy as a genre, then absurdity fits

It was an interesting approach to the game! Still, the pacing threw me off. It's short-short-short with no meaning behind it, then it's a dump of information, then again short-short-short with flavor choices. I would advise to provide more context and give the PC the stakes also, otherwise being wrong doesn't make such a great impact on me as a player

Love the concept, but you stated it to be absurd comedy, and I couldn't get the comedic tone out of the pitch. Maybe stay out of comedy, just do absurd and surreal, because the story is great, the corporate vibes and the Severance type of atmosphere are also working, but comedy is not present 

Fun concept, but I fear it can become repetitive in terms of mechanics if the AI doesn't evolve at some point into giving more stakes to the story. I would love to see that in an episodic manner, where the overarching story of events happening in the house evolves with each choice based on your AI observations. 

Fun concept with poker game and I love how most of the game is dialogue, but I did miss some reactions of the characters through some additional subtext or at least body language. In one place, the text code was visible, so maybe proofread it a little more.  

I really love the concept and how easily you can immerse yourself in such a story. The premise works really great and the theme\character at spot on. It gives me a little bit of Lovecraftian horror notes through this entity monitoring your actions. Great job! 

Really love the unreliable narrator angle here and game mechanics through magical realism. It can work so well. Please, continue working on the game and make this pitch into a whole narrative experience. I wish to play that. 

Oh my god, this is so great! A nice piece of fiction to play on a rainy evening. The first passage with the description was a little bit long to me; I almost lost my interest (also because the manner of speech for the creator sounded artificial to me), but when the actual date started, it became perfect. It's sarcastic, it has robotic language, and it's simple yet beautiful. Well done!

Totally matches the October spooky atmosphere! The game could use some proofreading and tonality polishing - the tone shifts in some places, but I don't mind because it was a short and easy playthrough. Just, please, change proceed 3-4 and so on to something else in writing; these mechanical messages break the immersion when you read them. 

Thanks for the comment! Usually, I don't play with stylistics so much, but I wanted to match the tone of the narrative to the exterior of the game. 

I love the game's mechanics! So simple yet so powerful. And I love how you played with dialogues only - you don't need expositions at all, just people talking. In some places, different voices seemed to have the same tone, which, I think, could be improved, so you can breathe each character's personality through their lines. But overall, great job, I really enjoyed this short play

Beautiful atmosphere, but hard to stay hooked when the text crawls slower than my reading speed — I had to force myself to wait for each line to appear. The story itself felt more like a prologue than a full experience: an intriguing setup with no real payoff or closure.

I really liked the main character and her journey into the woods — there’s something there — but it felt like her chapter ended mid-sentence. I finished the game, still waiting for the story to actually begin.

+ when you try not to stop a bike and it leads you back to the beginning, the flow seems abrupt, the continuation not really cohesive.