You can also use dramedy as a genre, then absurdity fits
Shuhiyo
Creator of
Recent community posts
It was an interesting approach to the game! Still, the pacing threw me off. It's short-short-short with no meaning behind it, then it's a dump of information, then again short-short-short with flavor choices. I would advise to provide more context and give the PC the stakes also, otherwise being wrong doesn't make such a great impact on me as a player
Fun concept, but I fear it can become repetitive in terms of mechanics if the AI doesn't evolve at some point into giving more stakes to the story. I would love to see that in an episodic manner, where the overarching story of events happening in the house evolves with each choice based on your AI observations.
Oh my god, this is so great! A nice piece of fiction to play on a rainy evening. The first passage with the description was a little bit long to me; I almost lost my interest (also because the manner of speech for the creator sounded artificial to me), but when the actual date started, it became perfect. It's sarcastic, it has robotic language, and it's simple yet beautiful. Well done!
Totally matches the October spooky atmosphere! The game could use some proofreading and tonality polishing - the tone shifts in some places, but I don't mind because it was a short and easy playthrough. Just, please, change proceed 3-4 and so on to something else in writing; these mechanical messages break the immersion when you read them.
I love the game's mechanics! So simple yet so powerful. And I love how you played with dialogues only - you don't need expositions at all, just people talking. In some places, different voices seemed to have the same tone, which, I think, could be improved, so you can breathe each character's personality through their lines. But overall, great job, I really enjoyed this short play
Beautiful atmosphere, but hard to stay hooked when the text crawls slower than my reading speed — I had to force myself to wait for each line to appear. The story itself felt more like a prologue than a full experience: an intriguing setup with no real payoff or closure.
I really liked the main character and her journey into the woods — there’s something there — but it felt like her chapter ended mid-sentence. I finished the game, still waiting for the story to actually begin.
+ when you try not to stop a bike and it leads you back to the beginning, the flow seems abrupt, the continuation not really cohesive.
