Thank you for the kind words, and I'm really happy I made you laugh! And yeah I should've spend a bit more time polishing the scrying eye, it's an important reminder to keep such things in mind. I haven't played DnD in a looong time, but I'm always open to new creative endeavors, so feel free to hit me up on Discord or in Linkedin. Both work. I'm Bisyk / Mykhailo Bohdan on the IGDA server.
Mykhailo Bohdan
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Sometimes, this world sucks something fierce. No rhyme or reason to it, just stupid chance and cold detachment of the bullshit system.
It's good that you're a terrific writer and could share a smidge of the pain and beauty you lived through with us. The part of your experience now lives and walks with me until I exist. I will cherish it, I promise. I wish you strength.
Loved the immediate jump into action, I usually try to do the same with my shorter works, so it resonated with me on a deep level, haha. Writing complemented the narrative nicely too. Despite that I find it more difficult to empathize with machines due to the recent developments, I still found the protagonist endearing. :)
Very creative use of the tool in such a short time. Great art, the broken geometry of it really adds to the atmosphere. Really enjoyed the Obrah Dim-esque approach to the narrative. Theme hits close to home for someone whose country is at war and who has acquaintances close to the trenches. As far as I know their comrades care for each other much better though. People from different walks of life coming together in the time of dire struggle. I wish all of them resilience.
I feel like the scope of the story was too large for such a short jam. As a result, the writing feels rushed and inconsistent at times. I know how it's difficult to give some level of polish to even a tiny story, and it's a thin ice to tackle bigger plots. On top of that, implementing char stats, checks, and non-linear narratives... whew. You've done a gargantuan amount of work, and the skill behind all of it is apparent. Would be cool to see what you can do with a less ambitious scope in the future!
Fun concept, and clever idea with a cybernetic eye. I'm not sure if my choices affected the story though, I tried different options, which led me to the same ending. Writing and dialogue calls for some polish, but I also didn't manage to edit my writing in time, so I get the struggle. Still, you manage to paint a cool atmosphere quickly and efficiently.
Tip: If other people don't see the options to continue the story, just zoom out the screen, and the choices will show up
Very fun concept, would've been cool to include more about the general tone of the narration if intended and/or the voice of AI if it's not silent. I also think this type of game could benefit greatly from an overarching plot that ties separate episodes together. For example, recurring characters or influence of some outside forces that try to budge the player in certain direction to gain greater control over people's lives.
Hello, fellow former weird kid here. It's a very sincere piece, which is always a plus in my book. The narrative is pleasant and the prose flows great. I agree with some of the points below about abruptness and interactivity, but that's the main challenge of such jams, I feel. (Also, my impatient ass dealt with long typing speed by switching between different tabs. lol)
Man, suburbia is such a good setting for a horror, never gets old. The sterility and homogeneity of it creeps me out. Couldn't imagine living there. A great idea for a suspenseful experience. I actually like the fantastical elements to the story, gives a lot of space for visual expression and maybe some fun mechanics


