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A jam submission

The Game of SetantaView game page

Old-school, puzzle-heavy fantasy text adventure
Submitted by Christina Nordlander — 3 hours, 28 minutes before the deadline
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The Game of Setanta's itch.io page

Results

CriteriaRankScore*Raw Score
Favorite game#14.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I think my favorite part of text adventures is the amount of imagination they invoke. Something about testing commands, reading the short descriptions and response really gets my imagination flowing, unlike, say, a long winded visual novel or even a book. Not that those are bad (I like visual novels in general, and books are fine) but they often tell or show too much for the same level of personal interpretation. 

What I played through was interesting! SPOILERS ------ You are warned, stop here  ------- I got as far as holding the little man, but couldn't really figure out how to interact with him from there. I did try to eat him though, with no luck. ^_^;

Nice work! Even if I'm not very good at them, I do enjoy these type of games.

Developer

Thank you very much! I'm happy you enjoyed what you played. And yes, text adventures are one of my favourite genres.

There's a link to a walkthrough on the game's page, if you'd like a hint.

Submitted

Oh yeah! I forgot to mention that... the link is currently locked and wants me to request access. Not sure if that was your intention... I've been running into this a lot at work and online. Google changed a setting and I think it defaults to locked files now.

Developer

Sorry, my mistake. Try this link.

Submitted(+1)

Always had a soft spot for old school text games so really enjoyed playing this as I haven't played one in years. Liked the writing and thought it worked well in setting the story. Haven't been able to finish it yet but think it's a nice touch that you added a walkthrough to assist.

Submitted(+1)

I love text adventures (and especially fantasy-themed ones), but I'm not very good at the ones where you have to type in commands to get around.

To play the game I had to figure out that I needed to download a special program from this site:

http://www.davidkinder.co.uk/glulxe.html and then click on the "downloaded" hyperlink to get the WinGlulxeInstaller to play the game. (Then afterwards I saw on the game page you could play the game in the browser). 

I like how the game lets you customize the font and has text-to-speech options. I liked how the description of the scene used lots of adjectives. The opening scene in general is very interesting (why are you locked in this room? etc).

As far as gameplay, I only got as far as taking the bedding, opening the strongbox and reaching my hand  into the hole. But after that I couldn't figure out what to do next. 

After viewing the game page I saw a list of other commands to try, but I feel like these commands should be shown somewhere in-game, by typing "help" or something.

After typing in so many commands, the original scene description has gone off-screen. I did see that one could click a button to bring up a window of all the previous text, but I think it would be more convenient if the game screen itself had a scrolling option.

Developer(+1)

Thank you very much for taking the time to play and comment!
First of all, I didn't create the interpreter program, so I can't take credit for any of the cosmetics. There is also a link on the game's page to a site where it can be played online. (And a walkthrough, if you get stuck. You're on the right track... think about what you would do with the cheese to lure something out.)

I agree that parser-based text adventures are an acquired taste. I always feel a bit self-conscious about posting them in game jams that aren't specifically text-focused, because I know that a lot of people will find them pretty insurmountable. And that's not a slam against those people; I have genres I find equally challenging.

To see the room description again, you just need to type "look."

Hopefully this was helpful.