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Christina Nordlander

A member registered Apr 08, 2015 · View creator page →

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(Edited 1 time)

Really fun concept, and you have some pretty good jokes. I liked the graphics and the set-up in general. Found some typoes, though. It might be well worth making a post-comp version.

Very good story. The wording felt a bit meandering at the start, but it was really well written. Powerful premise.

Very good minimalistic horror. Managed to freak me out. (I enjoyed your game Itch as well.)

Nice, pretty well-written adventure with many different endings. I had fun finding them all.

The ending screens were my favourite part.

Very good retelling of a rather scary part of the Old Testament, and the sound effects made it intense. Non-interactive, but I'm not going to complain about that, any more than I complain about films being non-interactive. My only complaint is that it took a very long time for new text to appear; I often wondered whether I'd reached the end or whether there was more to come.

That's a nitpick. This is a very high-quality work.

That's excellent! I'm always impressed when people create this type of more RPG-like games in platforms like Twine, and this one is fairly in-depth (or at least seems to be, which is what counts) and well-written in its sparse way. I might come back and play this again later.

I love it. Both challenging and evocatively written, in such a short format as well. One of my absolute faves in this competition, and strongly recommended to everyone.

@Porpentine: I love that. She does seem very nice.

Also, in the end, isn't it a triple pun? S-moth-ered.

OK, this is seriously hard to review without spoiling, but there was that one moment when I knew exactly what the next line was going to be, and my breath stuck in my throat.

If you've played it, you'll know the bit I'm talking about.

A lot of people should play this. This is what a pro-men's rights work *should* look like.

Great writing and excellent use of effects. Really makes you recoil from clicking, because you know what's going to happen.

Forgot to say, very good music as well.

Great concept and great writing.

Excellent writing skills on display here. Not very interactive, but a good story that made me think.

Very good writing (the ending made me feel a bit emotional), and fairly high interactivity. I like how every ending had a link looping back to the start.

I quite enjoyed this. I kept falling for it, too...

Damn, that's depressing. I cared so much for those little guys. Still, I don't regret playing.

I've never played a Twine game where you can click on different images to proceed. Very interesting work.

Great use of Twine to make a more puzzley game of sorts. In fact, pretty much everything about this game is great: the writing, the visual effects, the retro sensibility.

I've enjoyed all your games so far (as far as I can recall), and this is no exception. Smart pun/concept/idea (I think I did a double take when I got it), and strikes a balance between "sweet" and "surreal". Very light and simple, but I think it'll stay with me for a long time.

@Chaoseed: Think of it as a pun. In the world of this game, a "moth-er" isn't a female parent; it's the one who creates moths.

This made me sad. I really sympathised with the PC, and the writing is very sweet.

Very realistic cat behaviour, and Sabriel is beautiful.

This is probably the entry I enjoyed most (so far, at least). Beautiful writing, and the puzzle is great: essentially an exploration puzzle, but one that requires you to understand the dream-logic of the world. I'm extremely impressed and a bit envious.

Great short horror game with nice use of graphical elements. (slight spoilers ahead) The ending is shocking without being gratuitous.

This may be the entry that impressed me the most. Really simple, and the battles got a bit samey towards the end (though not enough so to make me stop playing), but I'm just impressed someone did this in Twine. Very good work, kudos!

I've never actually played "EarthBound", but I know enough about it to get the references. Nice, pleasant tribute.

@Chaoseed: Thanks! I actually wouldn't mind expanding this idea into a rather larger game. My original idea included a lot of other things to create, like more rooms and NPCs, but that ended up going way over the wordcount.