Really fun concept, and you have some pretty good jokes. I liked the graphics and the set-up in general. Found some typoes, though. It might be well worth making a post-comp version.
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Very good retelling of a rather scary part of the Old Testament, and the sound effects made it intense. Non-interactive, but I'm not going to complain about that, any more than I complain about films being non-interactive. My only complaint is that it took a very long time for new text to appear; I often wondered whether I'd reached the end or whether there was more to come.
That's a nitpick. This is a very high-quality work.
That's excellent! I'm always impressed when people create this type of more RPG-like games in platforms like Twine, and this one is fairly in-depth (or at least seems to be, which is what counts) and well-written in its sparse way. I might come back and play this again later.
OK, this is seriously hard to review without spoiling, but there was that one moment when I knew exactly what the next line was going to be, and my breath stuck in my throat.
If you've played it, you'll know the bit I'm talking about.
A lot of people should play this. This is what a pro-men's rights work *should* look like.
Great writing and excellent use of effects. Really makes you recoil from clicking, because you know what's going to happen.
Damn, that's depressing. I cared so much for those little guys. Still, I don't regret playing.
I've never played a Twine game where you can click on different images to proceed. Very interesting work.
I've enjoyed all your games so far (as far as I can recall), and this is no exception. Smart pun/concept/idea (I think I did a double take when I got it), and strikes a balance between "sweet" and "surreal". Very light and simple, but I think it'll stay with me for a long time.
@Chaoseed: Think of it as a pun. In the world of this game, a "moth-er" isn't a female parent; it's the one who creates moths.
This is probably the entry I enjoyed most (so far, at least). Beautiful writing, and the puzzle is great: essentially an exploration puzzle, but one that requires you to understand the dream-logic of the world. I'm extremely impressed and a bit envious.
This may be the entry that impressed me the most. Really simple, and the battles got a bit samey towards the end (though not enough so to make me stop playing), but I'm just impressed someone did this in Twine. Very good work, kudos!
@Chaoseed: Thanks! I actually wouldn't mind expanding this idea into a rather larger game. My original idea included a lot of other things to create, like more rooms and NPCs, but that ended up going way over the wordcount.