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[Prototype] Turtle RPG Character, Need Feedback!!

A topic by TORIN the Turtle created 66 days ago Views: 344 Replies: 17
Viewing posts 1 to 15
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https://ronaldaam.itch.io/playturtlegame

Hello, I designed this character, General Terry the Territorial Turtle from inspiration of retro classic RPGs like Secret of Mana and ChronoTrigger.   This prototype is a simple game where you collect fruit and diamonds.  But I  hope the character will be the star of his own RPG based on the prototype.  Please play, share, and comment your thoughts on this character, the prototype, and where to go from here.  Thanks!!

Full playthrough and instructions on youtube.com

playturtlegame.com

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OP has been updated with new image and new video of gameplay

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Hello General Terry the Territorial Turtle! 😊

I see you originally posted your game almost 30 days ago, but with a recent update a week ago, so I wanted to dive in and give Turtle RPG a try!

First off, thank you so much for sharing this prototype — I had a lot of fun playing it! I really appreciate all the thought, effort, and creativity you and your team have put into Turtle RPG. The game feels charming, original, and engaging, and I wanted to share some friendly feedback and observations to hopefully help as you continue development.

🖥️ 

Zoom / Screen Size

  • Tried zooming in/out on Mac (Safari) and resizing browser window — didn’t work.
  • Noticed the gray arrows square in the bottom-right of the screen (possibly an itch.io feature?) — works to maximize the game screen, though not resizable. Not a huge deal at this stage.

🎨 

Artwork / Visuals

  • Scene cover reminds me of Ninja Turtles. Love the artwork!
  • The scene is colorful, beautiful, and very vibrant; flowers and retro-digital style are a nice touch.
  • River effects are well done, showing thought and effort from you/the team.

🕹️ 

Gameplay Mechanics

  • Going into shell with Q is fun; resizing the turtle smaller with keys is cute and interesting.
  • Layout is very clear — top-left functions for strawberries are intuitive. Tutorial is written well, friendly, and easy to follow.
  • Using R and other keys to resize the Player/Turtle was cool and funny. This is a nice and unique gift to give players to play with.

🐞 

Bugs / Issues / Observations

  • Stood on the first strawberry patch and got locked/frozen — unable to move with AWSD, arrows, or mouse. (still works to go in/out of shell, but movement was frozen until I reset by closing the browser tab window and re-entering your game through this Itch thread)
  • Eating strawberries with E works off-bush, but punching trees on right side and the lone tree left-center does not trigger eating animation or increase counter. (Later learned not to explore trees, but only interact with (punch/eat) trees that visibly have fruit on them.)
  • Apples also require hitting W first before E to eat fallen fruit — could be clarified in tutorial with image prompt.
  • Possible freeze/glitch related to turtle being minimized in size; max-size turtle doesn’t freeze in strawberry bushes. Could require a screen recording QA test to reproduce reliably.
  • W key is punch, which could conflict with WASD movement for some players.

💡 

Suggestions / Feature Ideas

  • Lazy-loading asset % would be cool (noticed one between main screen and start scene).
  • Adding a “run” feature to explore faster — fun and practical. Turtle movement feels slow, but still charming. 🐢(after all it's a turtle!)
  • Jumping/falling in water causing HP loss or swimming mechanics could enhance realism/fun.
  • Show top-right viewport icons for individual fruit counts (currently apples & strawberries counted together).
  • Bridge could lead somewhere in future updates for exploration/playtime.

🌈 

Fun / Positive Notes

  • Tutorial is engaging; internal/external Mac keyboards didn’t trigger arrow movement directly for the first half of place experience, seemed inconsistent, could be the browser, but overall instructions are friendly and ultimately they worked later -- sorry for the lack of clarity on this one.
  • Noticed switching objectives from fruits to diamonds and shifting to night-time to be a nice touch.
  • Notifications (turtle popups, eating 20 apples) are cute and motivating.
  • Skipping tree punching and just eating the apples off the trees by making turtle max size is funny and convenient.
  • Overall, the game is relaxing, fun, original, and easy to engage with — excellent foundation.

💬 

Overall Impression

🌟 The prototype shows so much creativity, polish, and thoughtfulness. Thank you again for sharing it — I hope my feedback is helpful, and I can’t wait to see how Turtle RPG grows and evolves. Keep up the amazing work — it’s a joy to play!



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Thank you William for checking out my game and giving it a thorough review!!  I'm so glad you enjoyed it, and I think you have some good ideas and suggestions on how to improve it.  

Thanks also for the follow as I  hope to provide more updates in the future.    A few notes:  the zooming feature is only if you are playing it on playturtlegame.com, not on itch.io   , q, w, e, and r are the only keys aside from the arrow keys, not a, s,d, or other keys, aside from the space bar.

We do have a level 2 added on playturtlegame.com and I  will check if it is also on itch.io

We'll look into the bugs and issues you mentioned, especially anything that forced you to restart the game.  I'm glad you liked the graphics and abilities of the turtle!  I hope to make this turtle a lovable household character like so many Nintendo characters are.   Thanks again for playing and thanks for your awesome review and feedback!!

FUTURE UPDATES

OP has been updated.   The turtle's name is now TORIN, instead of Terry.   Here are some future updates I'm working on:

1. Torin has enemies now (Coyote, Bird, and Bear) that he must fight, hide from, or avoid.  

2. Torin can change shells.  Changing shells gives him new abilities.  He has 4 types of shells:  

FOREST

MEDIEVAL

CAMOUFLAGE

AQUATIC

3.  Torin uses diamonds to buy new shells, new equipment, new weapons, etc.

4. Torin eats fruit and mushrooms to restore energy, maximize fighting abilities, and do special moves.

5.  Boss battles will be on a platform screen, regular fights will be on the current map

6. Torin ducks in his shell for defense and to avoid battles.   When he is max size and ducks in his shell he takes no damage.   When he is minimum size and ducks in his shell he cannot be seen by bears.

7.  Torin hides behind trees for defense and to sneak attack on enemies.

8.  Torin can spin and   slide attack into enemies


 

These updates are not in the game yet.   They will require time and funding.   But they are plans to show the direction of this game

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That was fun! I really like the art style, the 3D character in the retro pixel art environment is a unique combo I haven't seen very often. 

Gameplay get monotonous after a while, partly because there are so many items to collect before you progress, and partly because there are no enemies or obstacles to get in your way. Still, I had a lot of fun doing the berry and diamond level -- just couldn't do 96 mushrooms :P

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Thanks for playing the game and for your feedback!  We've gone ahead and reduced the number of fruit, mushrooms, and diamonds you have to collect.  We will also be adding enemies in the next  major update.

Truthfully, this prototype was intended to get people familiar with the character, Torin the Turtle.  The actual game will be much more complicated with many different characters and enemies.

First enemy Rat Ball will be added to the game   next month

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My attempt at giving Torin a personality.   The upcoming game will be called "Torin and the Seven Stars"

https://www.youtube.com/@TorintheTurtle

Question 1:  Do you like games with voice acting or do you prefer games without voice performances (where you either read what the characters say or they say nothing at all.)

Mario and Sonic, for example, didn't talk on their first games.  

Question 2:  What do you think of my voice acting?   Would you hire a professional, keep doing the voice acting, or drop the voice acting entirely?

Just got another playthrough and review of the prototype!!

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Do you like games with voice acting or do you prefer games without voice performances (where you either read what the characters say or they say nothing at all.)

Any will do for me. However I want it to be consistent, that is: if a character has voice acting during intro and cutscenes, that character must have voice acting in other events such as in game actions and attacks. That includes simple chat with NPCs and comments.

Here are two theme songs I  wrote for the game.   Fight on young Soldier, and You are a King!   Thoughts?