Hello General Terry the Territorial Turtle! 😊
I see you originally posted your game almost 30 days ago, but with a recent update a week ago, so I wanted to dive in and give Turtle RPG a try!
First off, thank you so much for sharing this prototype — I had a lot of fun playing it! I really appreciate all the thought, effort, and creativity you and your team have put into Turtle RPG. The game feels charming, original, and engaging, and I wanted to share some friendly feedback and observations to hopefully help as you continue development.
🖥️
Zoom / Screen Size
- Tried zooming in/out on Mac (Safari) and resizing browser window — didn’t work.
- Noticed the gray arrows square in the bottom-right of the screen (possibly an itch.io feature?) — works to maximize the game screen, though not resizable. Not a huge deal at this stage.
🎨
Artwork / Visuals
- Scene cover reminds me of Ninja Turtles. Love the artwork!
- The scene is colorful, beautiful, and very vibrant; flowers and retro-digital style are a nice touch.
- River effects are well done, showing thought and effort from you/the team.
🕹️
Gameplay Mechanics
- Going into shell with Q is fun; resizing the turtle smaller with keys is cute and interesting.
- Layout is very clear — top-left functions for strawberries are intuitive. Tutorial is written well, friendly, and easy to follow.
- Using R and other keys to resize the Player/Turtle was cool and funny. This is a nice and unique gift to give players to play with.
🐞
Bugs / Issues / Observations
- Stood on the first strawberry patch and got locked/frozen — unable to move with AWSD, arrows, or mouse. (Q still works to go in/out of shell, but movement was frozen until I reset by closing the browser tab window and re-entering your game through this Itch thread)
- Eating strawberries with E works off-bush, but punching trees on right side and the lone tree left-center does not trigger eating animation or increase counter. (Later learned not to explore trees, but only interact with (punch/eat) trees that visibly have fruit on them.)
- Apples also require hitting W first before E to eat fallen fruit — could be clarified in tutorial with image prompt.
- Possible freeze/glitch related to turtle being minimized in size; max-size turtle doesn’t freeze in strawberry bushes. Could require a screen recording QA test to reproduce reliably.
- W key is punch, which could conflict with WASD movement for some players.
💡
Suggestions / Feature Ideas
- Lazy-loading asset % would be cool (noticed one between main screen and start scene).
- Adding a “run” feature to explore faster — fun and practical. Turtle movement feels slow, but still charming. 🐢(after all it's a turtle!)
- Jumping/falling in water causing HP loss or swimming mechanics could enhance realism/fun.
- Show top-right viewport icons for individual fruit counts (currently apples & strawberries counted together).
- Bridge could lead somewhere in future updates for exploration/playtime.
🌈
Fun / Positive Notes
- Tutorial is engaging; internal/external Mac keyboards didn’t trigger arrow movement directly for the first half of place experience, seemed inconsistent, could be the browser, but overall instructions are friendly and ultimately they worked later -- sorry for the lack of clarity on this one.
- Noticed switching objectives from fruits to diamonds and shifting to night-time to be a nice touch.
- Notifications (turtle popups, eating 20 apples) are cute and motivating.
- Skipping tree punching and just eating the apples off the trees by making turtle max size is funny and convenient.
- Overall, the game is relaxing, fun, original, and easy to engage with — excellent foundation.
💬
Overall Impression
🌟 The prototype shows so much creativity, polish, and thoughtfulness. Thank you again for sharing it — I hope my feedback is helpful, and I can’t wait to see how Turtle RPG grows and evolves. Keep up the amazing work — it’s a joy to play!

