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life_nine

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A member registered 61 days ago · View creator page →

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Awesome! Yeah I think limiting the player's options and making the first enemies pretty straightforward is enough to show the player the basic mechanics. The cat's explanations are good, but I do wonder if they can be pared down.

Really solid mechanics though, I can tell there's a lot of depth to them. And they are complex so it makes sense that the tutorial would be a tricky thing to perfect.

This is a really cool concept, and executed with a lot of mechanical depth and delightful animations.

My one suggestion would be to further integrate the tutorial into the game, rather than having everything explained all at once. It's definitely not game breaking the way it is now, but it delays the much more compelling hook when you actually get to make real choices about the cards.

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That was fun! I really like the art style, the 3D character in the retro pixel art environment is a unique combo I haven't seen very often. 

Gameplay get monotonous after a while, partly because there are so many items to collect before you progress, and partly because there are no enemies or obstacles to get in your way. Still, I had a lot of fun doing the berry and diamond level -- just couldn't do 96 mushrooms :P

We just released the playtest-ready demo for our game and I thought I'd check in here if anyone's interested in playtesting.

A recent murder looms over Lady Catterly's Fifteenth Annual Symposium, and it's up to you to solve it! Will you support the exhibits? Solve the murder of Jack Whiskers? Find love amongst the chaos?

We've got an optional feedback survey, and you don't have to finish the whole demo to give feedback. However much or however little you're able to tell us about your experience is welcome!

Let me know if you're interested, and I'll send you the link and password!