Play game
The Last Jack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #10 | 3.846 | 3.846 |
| Fun | #59 | 3.308 | 3.308 |
| Overall | #74 | 3.308 | 3.308 |
| Theme | #92 | 3.231 | 3.231 |
| Aesthetics | #101 | 3.538 | 3.538 |
| Music | #102 | 2.923 | 2.923 |
| Story | #104 | 2.538 | 2.538 |
| Sound | #215 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Models: KayKit (Itch.io), SR Studios Kerala (Unity Asset Store) VFX: Mirza Beig (UAS), Vefects (UAS) Textures: Chromisu (UAS), Wello Soft (UAS) Music: AudioMirage (Freesound.org)
Leave a comment
Log in with itch.io to leave a comment.








Comments
Nice game! loved the movement and the concept of keeping the flame of the lantern.
The static as a threat was a nice touch!
Great entry! Congrats!
interesting concept and quite fun. i really like how the jack o' lantern moves by rolling and jumping, it's quite fun! good work!
Thank you for your kind words. :)
Hey — I checked out your game and the haunted TV-chrome filter may look awesome, but I found the controls a bit slippery — I pressed toward the left and the character skidded further than I expected and got caught because of the moment of momentum. Also, the ghost fade-in was a brilliant visual, though it would feel more fair if there were a quick “signal” before it appears so players feel that spike of tension instead of surprise frustration.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃
I intentionally made the controls a bit hard and slippery to make it feel like more physics based, but crisp movement could work as well. Thanks for playing.
I also checked out your game and it was fun! Great work.
looks like I got some great comp! good luck calippooo!!
great job. very fun. i didn't get the tie in to the TV theme, but still a fun game and fits Halloween. no big bugs. wish there was a bit more to do as i really enjoy games like this.
if you get a chance please play and rate mine :)
Thanks, I'm glad you liked it!
There was supposed to be a fullscreen CRT shader, and when the pumpkin gets damaged, the screen should have glitched as a visual cue, but I couldn't make the full-screen shaders work on neither the Web Build nor the Windows Build. It just works in the Unity Editor. I tried to fix it for 2 days, but then I just gave up.
I already played and rated your game yesterday. It's a solid game! 😊
ah, basically the same comments as everyone else. Got stuck in the large static pool, can't escape. When the candle bar runs out, it just resets to full. Then the web build camera (which is understandable, since web builds always have so many extra little things that just suddenly get wonky).
Moving the pumpkin feels great! I like watching it roll around, and while it can be a bit tricky to climb up that first wall, it was satisfying to finally make it to the top.
Thanks for the feedback !😊 And yes, building for web is something... different
I hope you had fun nonetheless!
Like dragonforge we fell into the large static pool and didn't get out anymore. The mechanics felt nice, good entry.
Yes, it's frustrating for both you and I, that checkpoint system is buggy :(
Thanks for playing!
A really nice platformer. I must say tho, the camera feels a bit annoying.
Well done! Its quite nice.
Thank you!
I forgot to lock the cursor, because of that you can't turn around in the web build, is it that or just camera in general?
Yea, I think that's it.
It turns around sometimes but its very weird.
Really fun game, everything feels really good! Congrats!
Thanks, glad you liked it!😊
This was a really creative mechanic. I love rock climbing in real life, so rock-climbing as a pumpkin was a real interesting experience.
It would've helped if the first candle was below the rock wall so you can learn that mechanic. I was booted to the beginning without knowing what was going on or why there was a timer. I almost gave up but assumed there had to be more to it. Then I realized I could climb the wall.
I then fell in a deep pool of static, and instead of being reset to the candle, I just wallowed around in the pool dying over and over (very slowly). It would've have been better if when falling in there you just die immediately since there's no way to jump out and also had been reset to the candle.
This game is really creative and has a lot of potential!
Thank you for your kind words!
You're absolutely right, the slow death in the pool is frustrating and it would be better if it was much quicker.
And your point about the first candle placement is a great idea for teaching the climbing mechanic as well. 😊
I really like the movement mechanics and the feeling of momentum, which can be stopped by hunkering down. The music adds some nice tension, but gets repetitive after a while. Some SFX and further polish would certainly help if you were to continue developing this idea.
I didn't really see the purpose of the yellow bar at the top. I noticed it slowly depleted whilst moving, and went down quickly whilst holding "Q" to flare, but it didn't seem to recharge when you didn't do these things and when empty it just automatically fills up again without any explanation. So don't really see the point of it...what am i missing?
Otherwise well done for incorporating both the TRICK and TREAT mechanics in too! good stuff!
Thanks for playing and the feedback!
The yellow bar is actually the health bar and the player's light, and it works like a timer. Candles are there to refill it and also act as checkpoints. The light depletes over time, and yes, flaring it speeds up the depletion.
When the bar goes to 0, the player should respawn at the latest checkpoint, but sometimes it just respawns them at their current position. I couldn't figure out why. Sometimes it works, sometimes it doesn't. Maybe a race condition is happening in the code. I'm not sure :(
Ah ok, that makes more sense now, i guess that what was happening to me, that i was respawning in my current position. I'm trying to think if i triggered a checkpoint before or not, maybe it happens when there is no previous checkpoint to move the play back to, and instead default to the current position? just a thought.
When there's no previous checkpoint, it should respawn the player at the very beginning. I made that the default, but I've got no clue what really is going on. Thanks for that as well. 😊
Really enjoyable gameplay! Adding more variety in music could elevate this even further, and maybe including some sound effects as well. Otherwise, it's a solid game.
Thank you 😀, I didn't have much time to polish unfortunately, otherwise better music choices and some SFX would definitely add more soul to the game.
I love those games on the jam where you need to roll pumpkin! :)
I don't know if you're being sarcastic, but thanks anyway. 😊 This was my first solo game jam, and I wanted to see if I could finish a game. That's why I chose a simple mechanic.
No, I am honest with you. It's the second game with a such mechanics, that I have played on the jam. Just wanted to highlight that they both are cool :)
Oh my bad then, thanks! :))