Play game
Gravacombs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.182 | 4.182 |
| Special Object Implementation | #2 | 4.773 | 4.773 |
| Theme Implementation | #4 | 4.591 | 4.591 |
| Visuals | #5 | 4.455 | 4.455 |
| Gameplay | #5 | 3.909 | 3.909 |
| Fun Factor | #10 | 3.909 | 3.909 |
| Audio | #15 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You have a pen that controls gravity (very creative)
Leave a comment
Log in with itch.io to leave a comment.


Comments
Play during the ranking but didn't go too far. Kids wanted to play it again, so came back and finished it. Great game!
Managed to get stuck here. Very polished game otherwise, Somehow missed it during the rating period but congrats on winning!
love it! congrats!!
First of all, perfect implementation of both themes.
I love the aesthetic of pixel perfect games, so this was right up my alley. I bet you had fun messing around with polygonshape2Ds haha
The puzzles are extremely well designed, you really get everything out of the mechanic you made.
My feedback is:
- it seems that if you draw faster, you can make bigger circles, which doesn't seem intended
- maybe a small chase sequence where you have to climb while something is following you from underneath would have been a nice ending touch (although I completely understand the time limit, what you have here is already amazing, and I may be influenced by my entry lol)
overall great game! I enjoyed it.
A boss battle of some sort is definitely something I wanted to do, but I figured the jankiness of the drawing would definitely lead to some frustration.. D:
It was really enjoyable experience. Feel's like full game with it's own mechanics, I didn't encouter any bugs and just had fun playing it. Thank you for such experience!
The art and sound are amazing! I tried to create a similar game, but I had major issues detecting closed shapes and ended up abandoning the idea. How did you do it?
Godot has a really neat system where you can turn a couple of Vector2 points into a polygon shape using the CollisionPolygon2D node. Basically, whenever you start drawing a point is added to an array, and when your cursor gets far enough away another point is added to the array. When you are done drawing, the collisionpolygon2D node sets its collision shape to the array. Thank you for playing, and I hope you learned something new!
Very nice! I love the art and sounds :)
Really impressive game !
Very good platform mecanics, effective implementation and good visuals :)
One of my favorite so far
Drawing forms was a bit tedious at times, some times not recognising my inputs, but once you get the feeling its fun all the way to the end!
Thank you for playing! The drawing is definitely something I wish I could've allocated more time towards fixing.
Really cute! I love the animations and sound effects
This is a rather beautiful game but the drawing feels a little clunky because of the lack of ink feedback as you draw. Moreover, it's difficult to properly understand the interaction with rocks since it makes them float when it's supposed to be a zero gravity field!
Nonetheless, I found the puzzles interesting after getting used to the mechanic. Good job!
pleasant graphics, cool gameplay and gravitational pen. What else human need in life?
Anyways, look polished, plays great and etc. etc. etc. Though, those stones could act a bit more gentle and move normally.
This game is SO GREAT!
Thank you for this amazing project!
Good job!