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Deprimus

64
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A member registered Oct 17, 2025 · View creator page →

Creator of

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I guess that's KFC's secret recipe, but don't tell anyone else about it. The farmer must not know.

Absolutely fantastic theme interpretation.

Nice idea! Could use more challenging hazards though.

Currently, nothing stops you from drawing a safe path in the form of a bubble that only contains the ball and the basket, making the cobwebs be just kinda there.

The art is nice, don't give up on finishing the game! :)

Everything is a bit fast-paced, though maybe Megaman is like this too.

Really nice! On par with Give Up and other such games, so it's a real challenge.

It's amazing to see you did voice acting :)

Interesting idea, drawing feels satisfying. And it's great that you did the art by yourself!

The coins and gems remind me of Jetpack Joyride for some reason :)

It's really fun to see the character ride the line as they draw it!

With just a bit of polish it could become fantastic :)

I think I might have a little too much time on my hands

Creative use of the pen!

Like others said, I clipped through the walls at some point when changing gravity :') But a great game nonetheless.

Very nice! I love the art and sounds :)

While y'all are here holding your pencils with your fingers up and down, I'm here holding the pencil with my finger sideways ahahahah

Nice, simple and effective concept, love this



Love the movement concept! Feel like this could use an extra mode with little to no pen cooldown so sweats like myself can navigate tight mazes like maniacs. Good stuff

You people that thought of using the pen click for a mechanic, you're just built different. This reminds me of the swingcopter mode from Geometry Dash. Great stuff!

Very nice little PvE game. What I like doing most here is trying to draw triangles while spamming the attack button. Sometimes this works and you get a nice little combo. Jumping using explosives to get to other planets is also a creative idea! I could see this expanding into something larger

Nice! I like that inks are animated.

Blue ink needs more use cases :')

Love the art and setting!

The interactions are amusing, I'm always surprised when I find my old footsteps on the ground IRL :)

Great challenging game! The intro was pretty funny :)

Love the art style! The game page looks amazing :)

A speed option would be nice.

Interesting idea! It's very funny hearing all the animals yell at the same time, I managed 13 :)

Quite nice! Respect for using PICO-8, limitation blooms creativity :)

Very fun and challenging!

It would've been amazing if the player followed the line exactly (e.g. if you draw a curve, the character rides the curve).

Fantastic animations! :)

Maybe a few more challenging levels would've worked, like a level where the line is all over the place: it would be very satisfying to try and solve that.

The art is amazing! Though, as others said, it was a bit confusing without a guide :')

I like the idea of speedrunning crafting, maybe there could be combos (e.g. craft A -> B -> C -> repeat) to defend against hordes of enemies.

I really like the art! I was surprised to see that there is voice acting :)

Though I think something 2D would've worked a bit better for the minigame along with the visual novel format. For me at least, the mouse sensitivity was too low, and so I had to move it a lot.

I like the lore around the pen and the art!

Gives off Aperture Laboratories vibes :)

Great puzzles!

I like that each ink charge lets you draw as much as you want until you release the mouse button.

A small issue: the game was quiet until I opened the menu, when the volume shot way up by itself.

A great challenge, and lots of fun :)

I think there should be a cooldown for the Space key, since you can just spam it and focus on getting the pen in the right position.

Very fun! Gathering all of those chickens was satisfying :)

Simple and addicting! I was quite sad to see there weren't more levels :)

Puzzles are quite enjoyable! I like that weight is stacked, meaning you can draw small but heavy objects.

Maybe you could change the color of the drawn object depending on the weight (e.g. blue -> red).

Just needs some polish, but totally understandable since it's for a jam :)

Nice game! I like it when the earth goes kaboom :)

You could make the meteorites faster, or make the ink shatter and disappear whenever it blocks a meteorite.

And yeah, implementing a drawing mechanic on different resolutions is a pain, I feel you :')

This is the first multiplayer game I've seen so far in the jam, and it's very fun!

Props to you for pulling this off :)

Thank you!

Tale is our open-source tool for Unity that we use for dialog, transitions, and other bits :)

Its API isn't really documented currently, but we plan to do that in the future!

Neat idea, I love the cat!

No duplicate pieces really spices up the challenge :)

Best corporate simulator. I like how you also have a stamp, and not just a pen :)

Fun game! Reminds me of the good old shopping cart hero days.

At some point, I threw the pen so hard that it reached the ceiling. I expected it to fly into space :)

Also, some audio would be nice.

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Nice game, haven't encountered issues with it.

If by softlock you mean that the ball is stuck in place, you could check if in the last 3 seconds the ball has moved less than 0.1 units (or something like that). If so, it's probably stuck, so reposition it somewhere else.

The game could use some music, and maybe you could generate the pin positions randomly, so each game would be unique.

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Looks like Fancy Pants has a new companion.

Very nice art, unique control scheme (though I would've liked to be able to move my mouse off the window instead of it being stuck in the center).

I could see this being a fleshed-out game. Maybe add power-up where he turns into a white hole for a split second, and repels the notes (or one of his other cousins is a white hole and comes to the rescue).

I love the small details (head changes sizes based on the music, the cousins).

Interesting idea!

I couldn't figure out how to run out of fuel, it seemed like it would just refill endlessly by itself. A quick retry button would be nice (in case you launch in the wrong direction), and I would've liked to see the pen play a more important role :)