Oh WOW. This was unexpected to say the least haha. First of all let me just say thank you for all of the finds. I super appreciate that. Now I haven't gone through it all so I might miss things that warrant some level of response. But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do.
I will respond to some of your earlier points though while I can!
1. Yes! I'm glad someone found that haha. There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.
2. Ooooooh I was wondering what you meant by the SFX options haha. I ended up having to open up the game to take a look. Forgot that was even there haha. Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol.
3. In regards to the voice volume, this can be adjusted from the options menu. Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad. I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there. I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering. Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you. Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.
4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong. I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one. I'll fix it for the next build.
5. Oh wow. That's an incredible find. I somehow never drew a sprite for her facing "up" for some reason. Whoops!
6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy. On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire." There's no actual text display or anything. These icons should also reveal themselves whenever you strike a weakness as well. I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen. But since it was last minute, I didn't get around to configuring it better.
7. I have never seen the issue you're describing with only part of the screen loading. If possible could you provide a screenshot? Is your performance playing well with frames as well? I'm really uncertain what is even going on with this one.
8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.
I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today. If I see anything that feels in a need of reply I may shoot you another one. But until then again, thank you SO much for all the feedback and finds. It's really super helpful!


