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(+1)

Oh WOW.  This was unexpected to say the least haha.  First of all let me just say thank you for all of the finds.  I super appreciate that.  Now I haven't gone through it all so I might miss things that warrant some level of response.  But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do.
I will respond to some of your earlier points though while I can!

1. Yes!  I'm glad someone found that haha.  There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.

2. Ooooooh I was wondering what you meant by the SFX options haha.  I ended up having to open up the game to take a look.  Forgot that was even there haha.  Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol. 

3. In regards to the voice volume, this can be adjusted from the options menu.  Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad.  I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there.  I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering.  Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you.  Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.

4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong.  I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one.  I'll fix it for the next build.

5. Oh wow.  That's an incredible find.  I somehow never drew a sprite for her facing "up" for some reason.  Whoops!

6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy.  On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire."  There's no actual text display or anything.  These icons should also reveal themselves whenever you strike a weakness as well.  I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen.  But since it was last minute, I didn't get around to configuring it better.

7. I have never seen the issue you're describing with only part of the screen loading.  If possible could you provide a screenshot? Is your performance playing well with frames as well?  I'm really uncertain what is even going on with this one.

8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.

I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today.  If I see anything that feels in a need of reply I may shoot you another one.  But until then again, thank you SO much for all the feedback and finds.  It's really super helpful!

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1. My Red will just be FAFO all the time lmao, doing stupid stuff and earning equally stupid prizes. Don't open that basket? I'm opening it. Don't fight the miner robot? I'm throwing hands. Don't go into the graveyard? Hell yeah I'm going there right now.

2. Makes sense, some of those options completely kill the atmosphere of the game :P but hey they're funny.

3. Hmm, fair enough.

6. Ohhhh. I see. Yeah, now that I get what it's supposed to do, I see that it works. It was a bit confusing since it goes "There was no effect on [x]", and the battle UI covers up the weakness icons a bit (And, honestly, I had no idea those were supposed to be icons showing the weakness lol, I don't even know what I thought they were). Is there a way to have the weakness icons permanently showing rather than just popping up for a second when you attack/scan?

8. I see. Hopefully it's possible, but if not, that's alright too.

7. It's verrrrry weirdly specific. As far as I can tell, it only really happens if I lag the game to hell (To be specific, I do this by running Honkai Star Rail in the background lol), then try to move into another room, or exit the pause menu. It seems like moving your mouse outside of the Project Red window (why?????), going into menu, and autosave occurring, all fix it, so honestly, it's not really important, and it might be a quirk of how RPG Maker loads scenes, idk. I actually had to break out my phone to get images of it because if I try to use snipping tool it fixes itself LMAO.

Gotcha. And you're welcome, but, really, I should be thanking you for cooking up this fire game : )

(+1)

1. haha you'l definitely get some fun prizes playing that way I would say!

2. Yeah I checked today and I can NOT remove the option.  But I can control the options.  I guess I'll just pick 2-3 from my paid for sounds and call it a day.  Seems silly that I can't just pick one and not let the player mess with it but oh well.

7. That is fascinating.  Never seen anything like that or had a similar report.  I guess we'll just blame mihoyo for this one lol.

8. Having looked into the skip feature it doesn't seem like I can control the way it behaves unfortunately.  I could always look into an alternate script but that might introduce other issues as well.  We'll see if I can work something out.

Now having gone through just about everything you listed I'll add a few more thoughts.

1. The constant mention of odd spacing confused me as it wasn't present in a lot of the code.  I noticed you mentioned it showing up a lot where I inserted line breaks and finally realized culprit. I had a word wrap setting enabled that I don't ever recall turning on.  So that should mass fix a lot of those at least.

2.  I knew my keyboard was massively broken but I didn't realize my comma key was included in that. I only noticed about a third into your reports that often even when pressing it with my index finger, no comma would appear.  Now a good number of your reports were just grammar stupidity issues on my part.  But wow I can't imagine how often I just left one out due to not noticing the key failed.

3. About the usage of "pry."  You aren't the first to call attention to it.  It appears to be FAR MORE specific slang then I realized since it's just pretty normal in my region.  I've swapped it to Prolly to hopefully be more clear here without losing the Alchemists speech pattern.

4. And lastly I wanted to comment on the Fable comparison by simply saying....I've never owned an Xbox nor did I own a windows PC until a few months ago so...I've never played any of those games haha.  You're making me curious with how similar it actually was now haha.

Once again, thank you so much for your hard work! I think you've earned yourself a playtester credit just for how thorough this has been.  I really can't thank you enough!

Lost my original reply because itch imploded ... I'm tempted to crash out lol ... This comment will kind of be an inferior version of the original, but it's still got all the stuff that matters, so no need to worry.

7. The fault lies with Hoyo once again!! Actually, now I'm curious, do you also play Hoyo games?

And for the grammar and such stuff:

1. I see. Does that resolve all of them? Some of them were in, like, the middle of lines, so I don't know if they'd have been affected by that.

... Wait, have you been manually wrapping all the text? [insert skull emoji] That's brutal ...

2. Wah, I wonder just how busted your keyboard is ... perhaps it's time to get a new one? lol

3. I learned something new today! I legit didn't know that, that's cool.

And, about the accent ... well, I'm really not one to talk, since my knowledge of accents is like 99% just popular media, but the Alchemist seems a bit inconsistent with it? Like, when he abbreviates and to an', but then later he says just the full and in "And Lightning".

Wait, now that I check that again, that Lightning looks a little off, it's almost like ...

He's saying "And Lighting."

Yeah, so, 84. Addendum: Alchemist misspells "Lightning" as "Lighting" lol.

"And Lighting? That's even better lass."

4. It's been a while since I've read the manual (a paper one ... damn, it really was an old game ...), but I read it a lot of times (younger me's idea of entertainment was, interesting? lol) and the phrase that it described respawning with just really stuck in my head. Exact same one you used - "Life After Death". It's a funny coincidence.

Aww, you flatter me, really. It was my pleasure. But hey, I wouldn't turn down that credit :P

(+1)

Oh darn.  Yeah that was rough last night, awful timing to have been writing a length comment.

7. My Hoyo experience is a bit strange.  I played Genshin for about an hour before uninstalling it (just wasn't for me.) A friend of mine would drag me into watching her play Genshin for a bit before that morphed into HSR which is now our ritual to go through patches together.  Phainon is my favorite character.  And ZZZ is the only game I personally play with a massive love hate relationship as the writing quality seems to bounce between utter garbage and actually super hype haha.

1. It does not resolve all of them.  Sometimes there ARE double spaces after periods either from my copy and pasting or just habit. But when it's kind of awkwardly placed mid sentence that is the word wrap adjusting the dialogue box on it's own and replacing me having hit enter/return with an additional space.  Yes I manually wrap the text haha.  Since text boxes only have so much space I thought it was important to do it that way, especially since by default there are no other ways to do it.  It's really not so bad!

2. I'll attach a photo for you to marvel at my crappy laptop.  I did buy a desktop PC a few months ago but I will proudly state that Project Red has been built almost exclusively with this pile of trash laptop over the past 2 years :P 

3. Of course there was another typo there haha.  And I'm not surprised he's inconsistent. It doesn't all get written at once so things slip through the cracks.

4. Damn so it was Life after Death huh?  And I thought that was a really cool way to phrase it that I came up with haha.  Just further proof that any singular idea has already been thought of at this point.

(+1)

7. BASED PHAINON ENJOYER

I have heard ... things, about ZZZ's story from my friend who has a similar relationship with it lol.

"The MC awakened some martial arts whatever power and can now control ether with some bs"

"MC runs into danger -> gets saved by new shilled waifu -> repeat"

"Wait why is the barefoot loli character actually really well-written"

"Screw Vivian Banshee, me and all my homies hate Vivian Banshee" (that includes me, even though I've never played the game, cause Hoyo's already shown me that they can't write a good yandere vampire character back in Honkai Impact lol)

1. I c, I c, I'll keep noting it then.

2. Dear god ... this is abominable lol. I'm legit impressed, how do you even work with that.

3. Fair, fair.

4. True and real, everything has already been written that's why I can plagiarize COUGH I mean take inspiration with a heart and mind at peace.