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DannyPhoenix

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A member registered Sep 14, 2022 · View creator page →

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Hey, I appreciate the feedback.  That being said I'm a little uncertain about what it is you're asking for, as the phrasing "add in a save function" makes it sound like the game doesn't already have multiple ways to save.

I ASSUME you're suggesting I add an option to the pause screen so forgive me if I'm just totally misunderstanding.  But assuming that was what you meant I will not be adding that as a feature to any build.  The game was just never built with the idea of saving anywhere in mind and several features and mechanics would be completely undermined if I were to include that.

As for the cutscene breaking your game that you mentioned, that's definitely just a bug caused by my oversight and I'm glad you mentioned it.  I'll be sure to fix it for the future.

However I'd like to mention that there aren't likely to be more demo updates from here on.  With the games first two chapters now included there simply is no more content left to be squeezed out of the early sections so you shouldn't have to worry about restarting or losing any progress for a good long while.

Yeah I've got the scene fixed already.  The patch should be coming today or tomorrow after I fix another scene.  Appreciate the report!

(1 edit)

EDIT: I think I figured out the issue.  Should be fixed in an upcoming patch.  Thanks for the report!

Hmmmmm.  Could you give me any more details?  Was this the statue at the rest spot or the second one found by the sick man? It's definitely strange for the skill locks to not show up properly.  I checked the games master file and it worked fine for me there so maybe something's off with the demo. I'll download the demo and see if I can recreate this for myself but if you can think of any other information that might be relevant leave me a message!

Looks like that image got lost while I was compressing files.  I'll slot it back in for the upcoming patch.  Appreciate the report!

Glad you're enjoying it! As for your question, earlier builds (Pre 1.0) DID include proper equipable underwear beyond what is currently in the game.  You'll also find proper panties in chapter 2 if you check the status screen.  But this has not returned simply because I'm prioritizing making more brand new content rather than having to do all the variant arts that came with underwear (alt versions of certain sprites, battle cgs, event cgs etc.).  Eventually it will likely return but that will probably be off near the very end of the dev cycle.

Happy to hear you've been enjoying it!  Please look forward to the next substantial update coming later this month.

Thanks so much for the kind words and feedback!  It's very much appreciated.  I'm glad you enjoyed the demo.

1. Unfortunately I don't think the demo will ever REALLY sell the choice/consequence system since the demo effectively ends after the Bloody route is first introduced as a concept.  But I'm confident that the full game will satisfy players when it comes to unique interactions, variant events and alternate endings that their choices can enable and influence.

2.  As much as I'd love to have more proper animations of any kind, I don't think I have the skill to pull that off at a quality that I would be satisfied with.  But never say never!

3. Yes I do love me some Funger haha.  Though fun fact I didn't even know it existed until after I had completed the games original alpha build.  It was definitely a big part of me actually deciding to revamp the game and completely redo all of the art and sprite work so I'll forever be grateful to that franchise for saving my little game.  It quite literally changed my life.

Took a look at the files and it looks like there was a priority issue with how the event was set up so that the SFW version would always overwrite the NSFW version.  Surprised that hasn't be reported sooner but I'll have it fixed for this months update.  Thanks for the find!

It depends which scene in specific you're looking for, but I believe the only Slime related scenes at current are for losing a battle against the Cute Slime or Slime King.  I don't believe the Evolved Slimes or Rocky Slimes have any unique loss event in the current build.  

Yeah the menu issues are on my list of things to fix for the upcoming update.  Appreciate the report though.
Undertale was definitely an influence for me but I wouldn't say that shows up in the battle system too much.  You CAN interact with enemies but you'll be disappointed if you're expecting to be able to non violently end most encounters lol.  That just isn't really a mechanic here.
Oneshot however I'm only really vaguely aware of so I can't say I really know much about it.

Yeah I wouldn't expect it to run so sluggishly on account of being RPG Maker.  Do let me know if anything changes though.  If it's just certain maps or areas maybe I can pinpoint what the core issue is.

Huh, that's definitely strange. Unfortunately I can't come up with any reason why that should be happening.  Nor have I seen anyone else report a similar issue from what I can recall so I don't even know what to suggest.

I mean you CAN take Red's clothes off.  She'll simply refuse to let you progress the game until she's wearing clothes.  That's just the way I made it.

Hmm, that's interesting.  I'll look into that and see what I can find.  Appreciate the report!

The only version of a naked skin is when your armor gets destroyed.  And no, I'm not a competent animator of any kind so I wouldn't expect any sorts of animations  at any point lol.

As far as the demo goes there likely won't be too much left to add after the April update.  But that mostly goes for story content.  There's still plenty of unfinished systems and mechanics that I intend to release future updates for.

And of course the overall plan is still to release the full game within this year.  I still don't think the demo is in the finalized state I'd like before I go putting it on steam as well so I imagine at least one more free update over the summer at the very least.

Glad to hear it!

It sounds like your bloodlust meter is too high.  Any other states that take control away like that will wear off after a battle, if not within that battle.  But the bloodlust ones will linger until you reduce that gauge.  The easiest way is simply bathing or using cleansing water which the standard item shop at the camp sells.

Do let me know if that DOESN'T fix it though as then it's definitely a bug of some kind that I'll have to look into.

Yeah it's unfortunately not a default feature in RPGM.  It's something I intend to have included before the final release however.

I use MZ

Yeah it's a bit of an unconventional place to start so I understand that.  But since the first 2 chapters didn't really reflect the core gameplay experience and lacked voiced acting until recently, it didn't make sense to work on them for me.  Now that I do have the voice acting though, they've become my top priority.  So hopefully that will be rectified within a few months.

Nowhere unfortunately lol.  I'm still developing the game.  What's present in the current demo is pretty much all there is right now.  Current plans are to add chapter 2 by April.

Thanks for this!  Playtesting was weirdly inconclusive if it was a general issue or a specific computer issue.  Now I can safely say it wasn't just because of the broken keyboard lol.  I'll look into this asap.

Appreciate the report! I took a look at the level and found the areas you mentioned.   It looks like the crates were mistakenly erased at some point but I've added them back in.  Next update will include that fix.

There is ONE that I can think of that is intentional yes lol.  If it's at the river I placed that there for people who have trouble running the current version of the fishing mini game so that they can still access the secret boss.  If it's NOT that.  Then it might be a mistake.

I appreciate the comment dude!  Happy to hear you're feeling inspired, and good luck with your novel!

Strange.  I thought I fixed this one.  I'll look into it though, the file should be a big help to figure out what's causing it still.

Basically if you ever see a Heart Balloon icon over a person or object, that will contain some kind of lewd event.  The most obvious ones are located in the Merchant Camp.  Some of them are available right out of the gate, others are tied to completing side quests (like catching fish for the Fisherman NPC.). There are also several that can just occur depending on certain choices you may make.  Certain glowing effects near water or beds may also indicate that you can view a scene. Hope that helps!

Appreciate it.  I'll look into getting that fixed.

I appreciate the kind words!  Thank you!

All 3 logs can be found past the Right exit of the Merchant Camp.  They are each in a zone accompanied by a cutscene (Meeting the Hunter, Meeting the Sick Man and finding the strange house.). They're just lying on the floor around these spots and need to be interacted with.  If you've found those then you just need the Carpenter's Tools which are in the Slime Nest.  That can be found by going Up from the Rest Spot map.
Hope that helps!

Yep that was a testing thing I forgot to delete lol.

So it looks like when I fixed the prior issue of the Crows bodies being impossible to step on.  I accidentally copy and pasted a version WITHOUT the loss event.  And I now have to recreate that dialogue scene entirely.  I'll add it back in with an upcoming patch.  Thanks for bringing it to my attention.

Yeah I think we're probably like, maybe 2 to 3 versions away from that making more sense to do.  Once most of the core systems are fully ironed out (for example, the skill trees and morality system are still just placeholders.) then I think community topics will make a lot more sense to enable.  For now though most things other than hidden relics would become outdated very quickly.

Apologies for that, the latest version was already patched to fix this issue.  Alternatively if you'd like to just progress in your current game there is another route forward if you go back to the zone where Red encounters the Werewolf.  Just go left and up and you'll be able to find an alternate route to the Crows Den

First of all, let me just say I GREATLY appreciated all of your feedback and bug reporting.  It was incredibly helpful to me since I had to skip my usual play testing period to get this out on time.  Thank you so much dude!

Reading this list some of these are definitely mistakes that I'll be tweaking and some of them are definitely things that could use some quality of life tweaks like more Hunter guides to explain enemy weaknesses and what statuses mean (plus i need to finish my custom icons which will hopefully be MUCH clearer just at a glance anyways.)  As a helpful tip for now, the Crows main bodies are weak to piercing attacks in particular.  So  guns and stabbing moves will net you extra turns.

Oh whoops!  Yeah a trigger wasn't set up right!  I'll have that fixed later today.  Figures me and my play tester did all the other options lol.  Thank you for the report!

No worries!  I was expecting issues since I didn't have the usual time for play testing.  Appreciate the reports lots!

Okay I figured out what was going wrong.  I'll be posting a hot fix update to solve the issue soon!  That bug was way more derailing than I expected and idk how I didn't notice it!  Thanks so much for bringing it to my attention!

The level cap is definitely intentional.  Though I'm sure it'll be increased as more game gets added.  As for a guide, that's probably a good idea. There's definitely some mechanics that could stand to have extra explanation and what not. Though I'll pry have to wait until I finish updating all of the games icons so that I can properly explain every status and what every symbol means.

For now I'll consider writing up something more general though.