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DannyPhoenix

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A member registered Sep 14, 2022 · View creator page →

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Glad to hear it!

It sounds like your bloodlust meter is too high.  Any other states that take control away like that will wear off after a battle, if not within that battle.  But the bloodlust ones will linger until you reduce that gauge.  The easiest way is simply bathing or using cleansing water which the standard item shop at the camp sells.

Do let me know if that DOESN'T fix it though as then it's definitely a bug of some kind that I'll have to look into.

Yeah it's unfortunately not a default feature in RPGM.  It's something I intend to have included before the final release however.

I use MZ

Yeah it's a bit of an unconventional place to start so I understand that.  But since the first 2 chapters didn't really reflect the core gameplay experience and lacked voiced acting until recently, it didn't make sense to work on them for me.  Now that I do have the voice acting though, they've become my top priority.  So hopefully that will be rectified within a few months.

Nowhere unfortunately lol.  I'm still developing the game.  What's present in the current demo is pretty much all there is right now.  Current plans are to add chapter 2 by April.

Thanks for this!  Playtesting was weirdly inconclusive if it was a general issue or a specific computer issue.  Now I can safely say it wasn't just because of the broken keyboard lol.  I'll look into this asap.

Appreciate the report! I took a look at the level and found the areas you mentioned.   It looks like the crates were mistakenly erased at some point but I've added them back in.  Next update will include that fix.

There is ONE that I can think of that is intentional yes lol.  If it's at the river I placed that there for people who have trouble running the current version of the fishing mini game so that they can still access the secret boss.  If it's NOT that.  Then it might be a mistake.

I appreciate the comment dude!  Happy to hear you're feeling inspired, and good luck with your novel!

Strange.  I thought I fixed this one.  I'll look into it though, the file should be a big help to figure out what's causing it still.

Basically if you ever see a Heart Balloon icon over a person or object, that will contain some kind of lewd event.  The most obvious ones are located in the Merchant Camp.  Some of them are available right out of the gate, others are tied to completing side quests (like catching fish for the Fisherman NPC.). There are also several that can just occur depending on certain choices you may make.  Certain glowing effects near water or beds may also indicate that you can view a scene. Hope that helps!

Appreciate it.  I'll look into getting that fixed.

I appreciate the kind words!  Thank you!

All 3 logs can be found past the Right exit of the Merchant Camp.  They are each in a zone accompanied by a cutscene (Meeting the Hunter, Meeting the Sick Man and finding the strange house.). They're just lying on the floor around these spots and need to be interacted with.  If you've found those then you just need the Carpenter's Tools which are in the Slime Nest.  That can be found by going Up from the Rest Spot map.
Hope that helps!

Yep that was a testing thing I forgot to delete lol.

So it looks like when I fixed the prior issue of the Crows bodies being impossible to step on.  I accidentally copy and pasted a version WITHOUT the loss event.  And I now have to recreate that dialogue scene entirely.  I'll add it back in with an upcoming patch.  Thanks for bringing it to my attention.

Yeah I think we're probably like, maybe 2 to 3 versions away from that making more sense to do.  Once most of the core systems are fully ironed out (for example, the skill trees and morality system are still just placeholders.) then I think community topics will make a lot more sense to enable.  For now though most things other than hidden relics would become outdated very quickly.

Apologies for that, the latest version was already patched to fix this issue.  Alternatively if you'd like to just progress in your current game there is another route forward if you go back to the zone where Red encounters the Werewolf.  Just go left and up and you'll be able to find an alternate route to the Crows Den

First of all, let me just say I GREATLY appreciated all of your feedback and bug reporting.  It was incredibly helpful to me since I had to skip my usual play testing period to get this out on time.  Thank you so much dude!

Reading this list some of these are definitely mistakes that I'll be tweaking and some of them are definitely things that could use some quality of life tweaks like more Hunter guides to explain enemy weaknesses and what statuses mean (plus i need to finish my custom icons which will hopefully be MUCH clearer just at a glance anyways.)  As a helpful tip for now, the Crows main bodies are weak to piercing attacks in particular.  So  guns and stabbing moves will net you extra turns.

Oh whoops!  Yeah a trigger wasn't set up right!  I'll have that fixed later today.  Figures me and my play tester did all the other options lol.  Thank you for the report!

No worries!  I was expecting issues since I didn't have the usual time for play testing.  Appreciate the reports lots!

Okay I figured out what was going wrong.  I'll be posting a hot fix update to solve the issue soon!  That bug was way more derailing than I expected and idk how I didn't notice it!  Thanks so much for bringing it to my attention!

The level cap is definitely intentional.  Though I'm sure it'll be increased as more game gets added.  As for a guide, that's probably a good idea. There's definitely some mechanics that could stand to have extra explanation and what not. Though I'll pry have to wait until I finish updating all of the games icons so that I can properly explain every status and what every symbol means.

For now I'll consider writing up something more general though.

Hmmm.  I'm gonna have to play around with that since it's definitely coded to kill the bow whenever the archer dies.  Thanks for the info though, I'll look into figuring this one out.

Correct.  I'll try to get a rough version of that in the next version update.
Hope you have fun with this one!

Hahaha, that's just the kind of response I want!

Thank you!

Chapter 1 is probably going to be one of the final things I produce.  I'm not sure it'll ever be included in a demo either since it's planned to be quite different to the core gameplay experience.

Thanks for the comment!  Honestly I was having a bit of a rough day but this really brightened my mood.

You're half right.  I definitely don't see this game as a vehicle for erotic content.  However at the same time my own personal beliefs as to what the story of Little Red Riding Hood are meant to represent are directly tied to themes of sexual awakening and encounters.  Generally of the not fun kind.

I typically don't like to try and explain my own art, since at the end of the day, whatever anyone gets out of it is uniquely their own.  But for me,  the goal was always to tell a story that would actively  reward the player for following the lessons of the fable.  And I thought the perfect way to explore that was with a heroine who quite clearly isn't comfortable with sex.  And yet giving the player the ability to override her choices with their own.  Seeing how people will treat Red, what paths they will make her go down, and how they'll react to the consequences (or rewards.) is something that deeply excites me.

There definitely COULD be a version without any form of adult content, if I wanted.  But I think its presence will ultimately be justified by the various planned endings.  Thank you again, I really appreciate the thoughtful response and hope you'll continue to enjoy future updates!

Yeah, that's the plan more or less.

Happy to hear it!
I'll do my best to make sure you continue to love it as well!

I have looked into it, but it seems like it involves quite a process to package properly involving downloading a couple of external apps to convert.  So I don't think it's something I'll be committing to for the current builds.  Once it's in a more complete state I think it will make more sense for me to approach.  But for  the Windows and Mac versions is all I can properly manage.

Gotcha, so yeah that's a little oversight on my bad!  I'll have that fixed up for the next update.  It's good timing since I was just working on the proper CG to finish off that scene as well.  Thanks for bringing it to my attention!

It depends on what you mean actually.  She SHOULD display if your armor is broken.  However when thinking about it more I think there is an oversight should your clothes get stolen by the Drunkard that I didn't properly implement.  
So if it's the latter I can make a fix for that easily.  If it's NOT I'll need a few more details to figure out what's going wrong.  So just let me know what exactly happened in that case, and I'll try to fix it.

Between changes to character designs, and the finalization of the script, not to mention voice acting, a number of scenes are simply too out dated for me to want to share.  But since I use them as a reference for what I still need to redraw I leave them intact as a guide.  So I opted to remove the access.

A proper scene viewer will be implemented before the games final release so you'll be able to view all the final art in game.  It just wont be implemented quite yet.

Yes.  This demo effectively covers Chapters 3 and 4 (though it doesn't display the title card for 4 in this build.)
I don't want to give away TOO much but the first 2 chapters are a bit of a genre shift to the rest of the game and don't feature much of the mechanics.  I probably will not include them in the demo until much closer to the games full release.  Don't want people to have too much time to figure out all the twists they set up early!

Could you give me any more details? Is it displaying a different value when outside of combat?
And do you have any idea when it began to occur?  Like after using an item or resting at a camp fire?

In all honesty I hadn't really considered an android version.  But if there's enough interest for it,  I'll look into it.

Defeating the Slime King will end this demo build yes.  So it's possible to speedrun straight to him at any point after speaking with the Carpenter.  Or you can take your time and explore the main forest zone to collect the logs