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DannyPhoenix

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A member registered Sep 14, 2022 · View creator page →

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Oh darn.  Yeah that was rough last night, awful timing to have been writing a length comment.

7. My Hoyo experience is a bit strange.  I played Genshin for about an hour before uninstalling it (just wasn't for me.) A friend of mine would drag me into watching her play Genshin for a bit before that morphed into HSR which is now our ritual to go through patches together.  Phainon is my favorite character.  And ZZZ is the only game I personally play with a massive love hate relationship as the writing quality seems to bounce between utter garbage and actually super hype haha.

1. It does not resolve all of them.  Sometimes there ARE double spaces after periods either from my copy and pasting or just habit. But when it's kind of awkwardly placed mid sentence that is the word wrap adjusting the dialogue box on it's own and replacing me having hit enter/return with an additional space.  Yes I manually wrap the text haha.  Since text boxes only have so much space I thought it was important to do it that way, especially since by default there are no other ways to do it.  It's really not so bad!

2. I'll attach a photo for you to marvel at my crappy laptop.  I did buy a desktop PC a few months ago but I will proudly state that Project Red has been built almost exclusively with this pile of trash laptop over the past 2 years :P 

3. Of course there was another typo there haha.  And I'm not surprised he's inconsistent. It doesn't all get written at once so things slip through the cracks.

4. Damn so it was Life after Death huh?  And I thought that was a really cool way to phrase it that I came up with haha.  Just further proof that any singular idea has already been thought of at this point.

1. haha you'l definitely get some fun prizes playing that way I would say!

2. Yeah I checked today and I can NOT remove the option.  But I can control the options.  I guess I'll just pick 2-3 from my paid for sounds and call it a day.  Seems silly that I can't just pick one and not let the player mess with it but oh well.

7. That is fascinating.  Never seen anything like that or had a similar report.  I guess we'll just blame mihoyo for this one lol.

8. Having looked into the skip feature it doesn't seem like I can control the way it behaves unfortunately.  I could always look into an alternate script but that might introduce other issues as well.  We'll see if I can work something out.

Now having gone through just about everything you listed I'll add a few more thoughts.

1. The constant mention of odd spacing confused me as it wasn't present in a lot of the code.  I noticed you mentioned it showing up a lot where I inserted line breaks and finally realized culprit. I had a word wrap setting enabled that I don't ever recall turning on.  So that should mass fix a lot of those at least.

2.  I knew my keyboard was massively broken but I didn't realize my comma key was included in that. I only noticed about a third into your reports that often even when pressing it with my index finger, no comma would appear.  Now a good number of your reports were just grammar stupidity issues on my part.  But wow I can't imagine how often I just left one out due to not noticing the key failed.

3. About the usage of "pry."  You aren't the first to call attention to it.  It appears to be FAR MORE specific slang then I realized since it's just pretty normal in my region.  I've swapped it to Prolly to hopefully be more clear here without losing the Alchemists speech pattern.

4. And lastly I wanted to comment on the Fable comparison by simply saying....I've never owned an Xbox nor did I own a windows PC until a few months ago so...I've never played any of those games haha.  You're making me curious with how similar it actually was now haha.

Once again, thank you so much for your hard work! I think you've earned yourself a playtester credit just for how thorough this has been.  I really can't thank you enough!

Oh WOW.  This was unexpected to say the least haha.  First of all let me just say thank you for all of the finds.  I super appreciate that.  Now I haven't gone through it all so I might miss things that warrant some level of response.  But since it seemed to be mostly grammar I figured I'd just fix it one thing at a time when I got to work and had nothing better to do.
I will respond to some of your earlier points though while I can!

1. Yes!  I'm glad someone found that haha.  There will be quite a few similar gag endings in the full game where doing stupid shit will give you stupid results haha.

2. Ooooooh I was wondering what you meant by the SFX options haha.  I ended up having to open up the game to take a look.  Forgot that was even there haha.  Yeah one of my plugins set that up but I clearly have never gone through to actually replace the default effects lol. 

3. In regards to the voice volume, this can be adjusted from the options menu.  Unfortunately, deployed games automatically have their volume set to specific levels and the default is just kinda bad.  I'd recommend messing with it before starting or with the new update you can enter the options screen mid dialogue and get things to sound right there.  I debated volume bumping all the voice lines to sound more "balanced" at the default settings but that would result in them being wildly overpowering.  Ultimately it's largely just an RPG maker quirk but thankfully voice volume has its own slider, so you are free to set that as high as you need it and lower everything else until it sounds right to you.  Just annoying that I can't really preconfigure that without personally making a save in the game before handing out.

4. Yeah this was an error with a lot of the mirrors as I mistakenly set them up wrong.  I THOUGHT I fixed all of them before the PT went out but evidently, I forgot to test this one.  I'll fix it for the next build.

5. Oh wow.  That's an incredible find.  I somehow never drew a sprite for her facing "up" for some reason.  Whoops!

6. So what Scan does is it reveals an icon that is generally displayed bellow an enemy.  On mouse hover you should be able to see the name associated with the icon or just visually figure out like "oh the fire icon means weak to fire."  There's no actual text display or anything.  These icons should also reveal themselves whenever you strike a weakness as well.  I believe it worked when I was testing but I also know it's position isn't always very readable with the battle options and such on screen.  But since it was last minute, I didn't get around to configuring it better.

7. I have never seen the issue you're describing with only part of the screen loading.  If possible could you provide a screenshot? Is your performance playing well with frames as well?  I'm really uncertain what is even going on with this one.

8. In regards to skipping, since this is handled by a plugin I am not sure I can shut if off at choices, but I will look into it.

I think that's all I have time for now but again I'll go through this more thoroughly and see if I can't solve things one at a time as I get the chance today.  If I see anything that feels in a need of reply I may shoot you another one.  But until then again, thank you SO much for all the feedback and finds.  It's really super helpful!

Glad you enjoyed it!

Oh wow, okay thank you for all of the finds.  I'll try to respond to everything in just one comment but forgive me if I missed anything!

1. I found the issue with hardcore mode. Instead of turning ON all lewd events, it mistakenly shuts off the ones considered tame.  I will correct it in the next update (which will combine the PT version with the older style demo.)
2. Anything listed as a free action is a holdover from the prior builds before the combat system was reworked.  Hopefully all of that will be removed by the next update and we'll firmly be in 2.0 territory.
3. Yes, B can be used to activate Blink.  This is kind of an easter egg that you found. It was something I was considering adding to the game but wasn't quite sure about.  In the end while the game never tells you that the skill exists, I ended up leaving it in this build just for fun.  Having since explored the mechanic more with my jam game Alice In! I think this skill really needs to be built around, and can't simply be added in  like dashing and jumping.  So it likely will not survive to the final build unless I find a way to make it feel useful without also being stupidly broken.
4. Whoops!  That was a major oversight.  I totally forgot to clear the lighting when using the teleport skill.  I'll update the skill to fix that as well.  Since the lighting is effectively just images on top of the screen, various events may or may not clear the displayed images, so the event you triggered probably just happened to have the right code to fix it.

Thanks so much for all the feedback!  It's greatly appreciated.

Where exactly are you getting a black screen?

I have a feeling this wasn't supposed to happen :P
I'm gonna say trying this at 1am was probably a bad move on my part but I was just incapable of wrestling with the controls when it came to the dash on mouse.  Off to bed I go lol.

Well I tried to do it again while eating dinner but it didn't give me any error screen this time.  The only thing I can really think of is that I had lower lives earlier today.  But this time I was very familiar with the path and had full lives.   No idea if that would really have any effect on it but I don't really have the time to test it repeatedly either unfortunately.  I was playing on a laptop though.

I'm not sure why so many people are reporting issues with the instructions, unless you fixed that at some point, but everything worked just fine for me!  For a first game I'm really impressed with this, you did fantastic! The writing was fun and engaging, combat had an interesting and unique mechanic and visually it had its own flair and stye. You avoided all the expected issues that first time rpg maker game tends to have.

I was really curious where the story was going to go but then it ended dang it haha.  You should absolutely do more!

Awesome! Glad you got to finish it! Though I'm realizing I forgot to heal the player upon entry huh? Whoops lol.  And yes saving in dialogue was intended I gave Alice post battle lines to avoid tedium in the final dungeon with its actual game overs.

I did consider multiple endings but, when I got to the last day with both Hatter and Queen's dungeons incomplete...yeah that got nixed haha. Though as you saw theres that little twist that comes up regardless of how you manage you things.  I'd consider it a proof of concept for a game that will go beyond that part.  But for a jam it felt like a great way to end it.  So glad you got to finish it and enjoyed it!

This was really neat! I wanted to know more about the world and what was going on in it.  I also super appreciated the background decaying as it went.  I wanted to make time for that sort of effect in my game as well but sadly coudn't realize the vision.  Glad to see others did!

Super cute!  I unfortunately didn't understand that checkpoints were a choice (I thought it was either gems or lives but aways a checkpoint) so I made things VERY tedious for myself until I accidentally figured it out.  But otherwise I'd say everything here worked exactly as intended.  Very charming once you don't play like an idiot :P

I'm not sure how much this effected my run, but the first fire I interacted with gave me an error so I was pretty afraid to try them going forward. (I'm using safari btw).  That being said I'm glad I got that error so I can now say, holy crap I didn't realize this was in rpg maker at all haha.  You really put this together in a way that made it truly your own and I know how hard that can be.  Super awesome work on that!

Let's just blame the deadline haha.  I sure gave up on removing the messages about Alice being well rested after she spawns into Dreamland after all :P

And yes the variance was a cool aspect!  Felt like good compensation for the enemy health pool increasing as yours stays static.  Though yeah maybe some of them end up a bit too strong.  Nothing wrong with a good power fantasy considering the context however! I can't imagine managing a seven person team either but I'd say you all earned a break haha. Especially that artist! (I'm not at all biased in this department :P )

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Thanks so much! Your praise is too kind!  Working in RPG Maker allows me to take a lot of shortcuts that other devs don't have the luxury of taking advantage of in terms of UI and basic structure, so I wanted to focus on the life sim aspect as the main element to do as much from scratch as I possibly could.  Ultimately I'm very proud of the amount of content I managed to cram in, both art and event wise (I'll take the time here to clarify that this was in fact, a solo effort.  Which I hope doesn't come off as flexing!).  And I'm even happier that so many people have been enjoying my hard work.  Thanks again for giving it your time!
Edit: Meant to add your game looks awesome!  I'm stuck at work with only a dinky macbook but I'm hoping I can play it before thee rating period ends!

This was super fun!  The art, and especially the angel of mercy looked so freaking cool!  This is absolutely the kind of game I could get sucked into.  I couldn't help but imagine a more complete version where you got to fully customize your deck of dice and more of the abilities worked. 

I think the only thing that at times irked me was the dialogue that would appear when losing a clash as it just felt like the pacing would drop, especially when you see it more than once.  But honestly after the first few fights I was pretty unstoppable and stopped even seeing those so it's hardly a negative lol. Would definitely love to see this one fleshed out post jam!

Ah so many kind words!  Thank you so much!  I'm so glad you liked it.  I'm never very confident in my ability to convey horror so I'm so happy to hear that you thought it worked haha.

In regards to the soft locking I wanted to say that you're SUPPOSED to get full healed after each encounter in the final dream.  So if you weren't that also might be a bug making things more difficult than it was meant to be.  If there are still enemies before the boss alive though it might be possible to salvage that.  (Just make sure you kill the bosses eyes first so it becomes blinded if you're not strong enough...and pray to rng lol).  I appreciate all the bug reports as well.  It's very helpful to have.

The last thing I wanted to address is the book puzzle.  I'm not entirely sure what you meant by smallest to largest?  But the idea was just to read them and place them in chronological order.  Either way that puzzle seems to be the main one that people have had trouble with so it wasn't as clear as it should have been, nor did it have enough clues sprinkled in the stories I think.  But oh well, these things happen when you can't thoroughly hand it off for testing lol.

Thanks so much again for taking the time to share your thoughts!  It means a lot!

Awesome, I'm happy to hear that!

Glad you enjoyed it!

Thank you!

Loved the visuals on this one. I never thought I'd compliment gore but it was seriously oddly beautiful to look at with that purple.

A nice little proof of concept. I definitely am curious where it's a going.

Had a great time with this.  Brought me back to my childhood and my cousin who showed me the classic Prince of Persia games so thank you for that!

Thanks so much!

Oh wow this was a lot to take in haha.  Thank you so much, and I'm very happy to hear you're enjoying it!  I think the best compliment I could receive is hearing that you forgot you were playing an rpg maker game for even a moment.

Music is super important to me and I chose Atelier and Hikaru exactly because their stuff had a very Nier vibe, so I'm glad you picked up on that energy.  You should definitely check them out if you can afford to! Original music especially goes a long way, at least I think so.

Again thank you so much for all the kind words.  I was pretty floored by this message haha.  I really appreciate you taking the time to share your thoughts!

Hahaha don't be sorry!  It was great.  I'm a fiend for rhythm games so this was right up my alley :P

I was only 3 off nooooo! Poor Sophie.  I may have been to careful at the start haha.  Had a lot of fun with this one. I think it was super creative too going with the norse theme.

Such a cool art style! I was very impressed with all the visuals.  The body changing could be a bit buggy at times but nothing game breaking. Everything was just so charming.  Would love to see more of this duos exploits!

That hit a little too close to home at times.  Thank you for making such a wonderful experience! 

Had some good fun with this one!  Everything was really well put together.

Over 100 ratings yet it hasn't been said enough how spectacular the visuals of this game are.

I was a bit sad to see the game end without any resolution for our poor cult leader :P.  The art in this was fire though (pun very much intended.)

Really neat idea!  I worry that the switching for puzzles might start to feel a bit tedious if this were expanded but it never quite felt that way with its current length.

I was supposed to start getting ready for work half an hour ago but instead I went through six runs of this to get to the end :P.  Needless to say I had a great time haha.

Really great stuff.  For some reason I closed out the phone after calling mom and was wondering what minigame I missed until I realized I had more contacts haha. I really liked this exploration of the theme, you guys did great.

Cute and fun!  The controls were smooth and everything felt pretty satisfying.  I unfortunately went the top path first which led to some wonky check points and lots of back tracking but I enjoyed it anyways.

Oh WOW.  I wasn't sure anyone even remembered the old comic version haha.  But yeah in terms of chronology this would function as a prequel to Project Red.  This game jam version ends where the comic begins, but when I make the full game it'll go beyond that and properly replace it.

As for the third girl she actually got a VERY tiny cameo here as Alice's online friend, Dot123.  We'll get to her eventually I'm sure. Glad you enjoyed the game.  There was a bit of jank and some exploits due to the 5 day limit, but I think I just about managed to cram in everything I really wanted to convey at this stage.

Haha no no, it's a shipping pairing from hololive.  Mori Calliope is death and Takanashi Kiara is an immortal phoenix.   I just thought it was funny that you landed on an identical concept to that.

Thank you!

Aww thanks!  I really appreciate that ^^