Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Great catch!

Thanks again for rooting out all these bugs. I think I'll spend a lot more time testing the next update before I release it!

This is fixed now. If either the girl or the player becomes immobile during a day trip, it'll treat them as barely mobile for the rest of the trip.

Splendid

As fast as you fix bugs it is no problem if you release versions early.
Actually i would recommend to release as soon as there are no gamebraking bugs.
It is much easier and quicker to let players find bugs/glitches!
Spotting your own oversights is just damn hard - let others do that for you! ;)

(+1)

This is true, having others play the game allows for bugs to be found way quicker and easier. Major and Minor game studios do this all the time with alpha and beta game releases, and the early access titles too. Taylor Applebrook, you don't need to do all of that for an indie game this small, just get the game to a playable state.

(1 edit)

Small addition here: the player character beeing barely mobile is treated as skinny when getting seated in public transport. Happens when going to the theme park, (maybe at other locations too ?).

(+1)

This was working for me, but I wonder if you tipped over into the immobile category (perhaps through fitness decay), causing the default slender text to be used. I've changed this scene, so if either you or the girl is immobile/enormous, it'll use the barely mobile text.

Yes, both of the female/female couple where close to immobility, was testing out who gives up earlier, so it might have very well been what you have fixed ;)