No, from what i've heard the Developer got a job.
Lord_Maw
Recent community posts
Hey, in the next update do you think you can add the option to choose between smooth and rolled belly options for the player? (When player weight gain is enabled)
Also the ability to better see the society weight gain in the towns. like maybe if sitting in the park or square you could people watch, and depending on the level of weight gain in town the descriptions of the crowd changes to reflect this.
I have a bug to report. when I unlocked the feeding hose and first used it, the custom girlfriend feedee went from very fat to blob immediately. as well, the normal shake mix is described as NaN mix, and the girlfriend gaining NaN amount. The relationship status also reset, even though we were living together and had the ability to marry.
Edit: found another bug, when my girlfriend, now wife, became immobile she resists being fed even though she is a feedee. it's like the relationship meter reset even though we married.
The game hangs and won't continue as well when I try to convince her to be stuffed. I can't make her fatter without the game crashing. this happened when she became enormous size, and happened infrequently while she was immobile.
Player weight gain is turned on as well, and I am playing on the Firefox browser on a phone, specifically a Samsung Galaxy S25+
Adding built in Mod support to the game would honestly make this into one of the GOATs of Weight Gain games. It enhances the playability massively and extends player retention as well.
You could also go the route of providing a dedicated Modding kit with the game to make it even easier to make mods for this.
This is true, having others play the game allows for bugs to be found way quicker and easier. Major and Minor game studios do this all the time with alpha and beta game releases, and the early access titles too. Taylor Applebrook, you don't need to do all of that for an indie game this small, just get the game to a playable state.
It would be cool if the option to funnel feed yourself was added at some point. Maybe even the ability to funnel feed your employees at the donut shop with fattening dough.
Another thing for a future improvement would be the ability to go to a location and people watch. See how much your society fattening escapades are affecting people directly, rather then through a percentage marker and a little flavor text.
But for now, option 2, 4, and 6 seem like an easy thing to work on right now after that giant update.
Great update, haven't found any glitches yet. but I do have some future improvements to recommend.
The dialogue during intimate encounters with player character weight gain turned on does not reflect the weight of the player enough. Example, my character became immobile but in the intimate scenes with the carer my character was still mobile.
I think the game still needs more dialog variety, the improvements you have made so far are a good start though.
Another improvement would be a mechanic where the player can play with/explore their gowing fat body.
I think higher weight stages should be added for more late game content, right now once characters become enormous there isn't that much reason to keep going back to them.
When you add player weight gain, will you be able to choose the same body type selection from the rest of the game for your character?
Also, can you add more choices in eye color? you have a bunch for hair color and style, why not eye color. You could add gold, red, violet, orange, pink, neon versions of colors, and black and white to the selection. Maybe even add a new selection for different pupil/iris shapes.
Also, could you add a Gourmand III upgrade to the roster? maybe even a Gourmand Master upgrade for the late game, that gives a 150% calorie boost to food for a cost of 5500 money to buy.
I also have a recommendation for an intimate encounter, how about a shower scene? It appears at your house at the chubby stage onward and your date's house from very fat onwards.
I think the game should stay text-only. A lot of small indie projects like yours in this genre start with text only, then decide to add images but the scale and cost of doing so makes them drop the project. Staying text only will reduce the workload significantly compared to adding images and it will also make updating the game by far easier. If you really wanted to add an image, maybe a title page background but I don't think it is needed.