i dont know if you're working via net or locally, but i as solo dev (who at some point also tried to form a studio over the net thou) but i suggest in the first case if you already have trouble deciding the name, i suggest just start something foryourself if youre new to itch and dont have alrady released something, you could join game jams, these which are promoted as sponsored by itch attract a lot of people not only devs also players and you get into developing, one of the most important things to consider as solo dev and i speak of painful experience: DONT START YOUR DREAMGAME AS FIRST PROJECT, in fact i suggest a really small project so you can gain experience which is one of the most important things for a developer, and while you maybe join a jam or more you get to know people and if you start a small project you have better chances of FINISHING IT. starting a game is one thing, but and i think others will agree getting the whole thing finally done can seem endless or impossible, but as developer its the best thing to just open some tool or engine and get going :) and i want to tell you about my first approaches i planned a not even too complex game with ten levels 3d shooter very detaild level design which is in my opinion the one thing im best in and maps are the cause im here today :) and about your team: you can wait and see while you create a small project by yourself so nothing stopps you from get going :) i wish you much luck finding the thing that suits you most, solo developing can be painful too which brings me to my first "try" in creating a game, it took over a year and in the end it all was lost in an hd crash :) Well, lets start all over again :) best regards, love and peace <3
feel free to reach out to my if you have further question in case my little wall of text helped you in some way :)
Have you Games that are already releases ? Also i was referring to game-develpment, its fine you are a coder, but coding alone is Just one Part of much more different parts which are for instance just to name a few: 2D/3D- Art, sound-creation --> sound design in maps, composing and creation of musicsphere, social Platform Manager (no idea what they are called actually but it eats time ...you as dev need to create games) aka you Advertisement Dude and Level Design which again as of experience level splits of multiple times /this is propabvly for each part the same, thou level design is my best skill :)) Further consits of even more different parts, Light, which is extremely important topic, which some people dont even know, you can destroy your Game with Bad lighting, equally you can pull a low detail bad textured game into an atmospheric game, 3d multiplayer maps are a complete different chapter concerning gameplay for Deathmatch, CTF and more, etc. But my Point is, i also had to learn multiple Lessons in various parts, even thou I started with 20+ years experience in Level Design, but thats the Deal: A coder alone is Like 1/6 of all Things which each beeing a complete different Set of skills Needed.....
that were not even all maps I created before advancing to create my own games :D
If your team cannot even agree on something as simple as a name, I would submit that your team has bigger issues.
That said, being a solo dev is far from easy. You have to be a jack-of-all-trades to make a game look presentable, playable and fun. You have to know how to code; to make your game function in the way you want it to. You must have some background in the arts and music, even if it is self-taught and lots of practice.
Try out some smaller jams to give yourself a chance to practice, even if the game does not score well; it will build up your capabilities and help you tackle larger projects down the road. It never hurts to start small.
I think you should be more open, but the name is kind of a big thing, so don't hesitate to spend some time on that. Maybe something you can't all agree on could be a good thing, as once you do finally find something you do agree on, it will be much better than a majority vote. I think you should give it a bit more of a chance.
On the other hand, if you decide to go solo, the vision is completely yours. You decide how you grow, how you learn, what you make, and when you do it. That can be a good thing, or a bad thing. You are also the jack of all trades, so learning will take much longer and you won't have the reinforcement of other peoples ideas.
It's something you should probably discuss with your friends first before listening to anything I say.