Yeah so ALL my guys respawn when the area reloads, and I really appreciate you showing me how to fix that.
The rats only exist to frustrate the player, they are next to the heal pad and they only poison and dont even damage, so they force you to keep turning back into the healing room over and over, just kind of a hostile design to make the world feel inhospitable and unwelcoming. I did NOT mean to make them vanish on escape but i think it's conveniently merciful considering how annoying they are.
I might slow them down a stage so they can be seen better. but my logic was that there are always rats in a medieval town and the rats in my world are venomous because of evolutionary pressure of living near monsters or maybe a wizard did it.
the poor kingdoms will have more rats, the richest kingdom wont have any rats.
the players choices can effect the economy of cities and change the number of rats as game progresses.
I got so sick of that guy transforming that it's a floating crystal now.
but I still have a level where a pheonix chases you and it keeps transforming into a big purple demon when it moves. all my big guys turn into either a grim reaper or a big purple demon when they move. .
I really appreciate your feedback. it helped a lot. and i agree it's confusing right now, it makes more sense in the notes and will eventually be clear in game. although the whole "why is there sci fi in my fantasy" is a deliberate nagging question with an actual answer later in game.
Thank you so much, I will keep updating the file as i work so this game will keep improving.
Today i made a new quest and filled out the potion crafting system work and sorted and statted 25 different ingredients and potions
Tomorrow i will definitely do the movement controls you suggested on characters like the rich old guy and portal him to a jail room on the smokemap after he dies.