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(4 edits) (+1)

I don't know if you noticed but rich old guy appears again  after you rush off the scene and then come back again. This is probably due to you using erase event instead of control self  switching to a blank page. Hope this was helpful! Also the rat in  the second town disappears if you manage to escape, dunno if that is intentional.

Also think it's a bit weird to have super fast rats  roaming around town, unless the theme is that they're super plagued and hostile I don't think safe zones should have them in  a game like this, just my opinion so far. 

The big monster, the one that analyses u  also transforms  into another monster when you talk to it. I had this issue as well, it's because it needs direction fix.

Other than that the game is interesting, although a bit confusing.

Yeah so ALL my guys respawn when the area reloads, and I really appreciate you showing me how to fix that.

The rats only exist to frustrate the player, they are next to the heal pad and they only poison and dont even damage, so they force you to keep turning back into the healing room over and over, just kind of a hostile design to make the world feel inhospitable and unwelcoming.  I did NOT mean to make them vanish on escape but i think it's conveniently merciful considering how annoying they are. 
I might slow them down a stage so they can be seen better.  but my logic was that there are always rats in a medieval town and the rats in my world are venomous because of evolutionary pressure of living near monsters or maybe a wizard did it.
the poor kingdoms will have more rats, the richest kingdom wont have any rats. 

the players choices can effect the economy  of cities and change the number of rats as game progresses.

I got so sick of that guy transforming that it's a floating crystal now. 
but I still  have a level where a pheonix chases you and it keeps transforming into a big purple demon when it moves.  all my big guys turn into either a grim reaper or a big purple demon when they move. . 


I really appreciate your feedback. it helped a lot.  and i agree it's confusing right now, it makes more sense in the notes and will eventually be clear in game.   although the whole "why is there sci fi in my fantasy" is a deliberate nagging question with an actual answer later in game. 

Thank you so much, I will keep updating the file as i work so this game will keep improving.
Today i made a new quest and filled out the potion crafting system work and sorted and statted 25 different ingredients and potions

Tomorrow i will definitely do the movement controls you suggested on characters like the rich old guy and portal him to a jail room on the smokemap after he dies. 

(1 edit) (+1)

No problem! I do feedback the way I'd like  other people to do for my games. I think slowing down the rats is a good idea since  I barely noticed they were rats in the first place until they attacked. And yes, it makes sense to have that many rats if it's a medieval setting. Now as for moving big monster, I don't know how to fix that. I only know that you can use direction fix on  big monsters that don't move and that fixes the monster transforming . And yes, transporting the event off the map also works although I find it easier to just self switch into an empty page :). I'd also suggest to make each cocatrice  move at a different speed. Rn  It feels a bit ridicilous to have them all come at you at once.  I'd also be up for creating custom tilesets for you if you want(for free). I'm not the best artist but I think the game would benefit from some custom art.

I slowed them down a stage in the new update, and its better, theyre still too fast to dodge but theyre visible now, WAY better speed. 

Yeah i ended up doing the new event page thing, I initially misunderstood your comment and thought you meant new map page but found your meaning when i couldn't do that easily.  now old man self switches to 

The maps will be bigger when the game is built out more so the rats will be less crowded. 
these are placeholder maps to reference after i intended to get some free,  drawn assets off this website. 

Im shooting for a squished up tinymap concept game which i will then paste the events onto new big pretty maps when im done. 

yeah those chickens are just a 4 healthbar battle at these speeds on these maps, its for sure going in the fix notes. 


I would definitely be interested in some art help, but i dont think im at that point quite yet. 


fun fact, the shop is a rude guy who wont let you inside because that was the first map i built and accidentally used non steppable tiles and decided it was a story beat instead of fixing it, im adding a switch that makes them change to walkable tiles when you are wearing expensive stuff.

Great! Good luck! Looking forward to seeing new updates.