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Godot is actually really good (from what we've seen, we use Unity), and I'm actually glad that you didn't decide to try out UE5 for a Jam, cuz I think it would've been harder to actually finish a game in time

-C# seems fine to me but I think you mean "GodotScript" --I think it's called that-- is maybe simpler, which is unfortunate... however I think C# is a really good programming language

- Good job to all 3 artists, you did really well <3

So theres actually a version of Godot that has C# scripting which interacts through their API system. I used this version instead of just going with GodotScript because I thought to myself "well either way im learning a whole engine and a whole scripting language so ill go with C# since its actually a language rather than something specifically for Godot". Unfortuantely yeah Godot currently doesnt support web builds if you used C# instead of GDscript :(