Thank you for the detailed feedback!
- Yeah this is my first game and I just kinda went with Godot (I've very briefly touched UE5 but there was no shot I was going to try making my first IN A GAME JAM in UE5). It turned out to be an ok choice.. other than the fact that I made the mistake of also going with the C# version (with no C# experience either) which meant we couldnt do a web build in the end :(
- Yeah unfortunately I didn't quite work out all the window settings before submission and I didnt count it as game breaking enough to fix.
- I am aware of the back button issue but havent fixed it as its not game breaking (I straight up forgot to link it to the script call)
- Thank you so much! My 3 artists worked very hard on all the assets during the jam.
- We had a look through some royalty free music and found the ones we thought best matched each area :)
- OOh I like the honk suggestion. I'll probably do that post jam!
- Yeah, less a glitch more a didn't have the time to add more colliders for the map boundaries.
- The fishing minigame is heavily RNG based with each round having tighter/less forgiving ranges for the potential speed and wait time between moving for the fish. It was the fastest way I could think of implementing it while also parametrising it so that I could (post jam) adjust the difficulty.
Thank you again so much for the detailed feedback I really appreciate it <3