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(1 edit)

Thank you for the detailed feedback!
- Yeah this is my first game and I just kinda went with Godot (I've very briefly touched UE5 but there was no shot I was going to try making my first IN A GAME JAM in UE5). It turned out to be an ok choice.. other than the fact that I made the mistake of also going with the C# version (with no C# experience either) which meant we couldnt do a web build in the end :(

- Yeah unfortunately I didn't quite work out all the window settings before submission and I didnt count it as game breaking enough to fix.
- I am aware of the back button issue but havent fixed it as its not game breaking (I straight up forgot to link it to the script call)
- Thank you so much! My 3 artists worked very hard on all the assets during the jam.
- We had a look through some royalty free music and found the ones we thought best matched each area :)
- OOh I like the honk suggestion. I'll probably do that post jam!
- Yeah, less a glitch more a didn't have the time to add more colliders for the map boundaries.
- The fishing minigame is heavily RNG based with each round having tighter/less forgiving ranges for the potential speed and wait time between moving for the fish. It was the fastest way I could think of implementing it while also parametrising it so that I could (post jam) adjust the difficulty.

Thank you again so much for the detailed feedback I really appreciate it <3

Godot is actually really good (from what we've seen, we use Unity), and I'm actually glad that you didn't decide to try out UE5 for a Jam, cuz I think it would've been harder to actually finish a game in time

-C# seems fine to me but I think you mean "GodotScript" --I think it's called that-- is maybe simpler, which is unfortunate... however I think C# is a really good programming language

- Good job to all 3 artists, you did really well <3

So theres actually a version of Godot that has C# scripting which interacts through their API system. I used this version instead of just going with GodotScript because I thought to myself "well either way im learning a whole engine and a whole scripting language so ill go with C# since its actually a language rather than something specifically for Godot". Unfortuantely yeah Godot currently doesnt support web builds if you used C# instead of GDscript :(