So theres actually a version of Godot that has C# scripting which interacts through their API system. I used this version instead of just going with GodotScript because I thought to myself "well either way im learning a whole engine and a whole scripting language so ill go with C# since its actually a language rather than something specifically for Godot". Unfortuantely yeah Godot currently doesnt support web builds if you used C# instead of GDscript :(