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Pretty The music is really calming, a good contrast to the constant dodging you have to do. The art style is simple but matches the atmosphere, and the animations feel good as well.

I think that some decelerators are unavoidable however? Like once you've chosen a path, a decelerator would appear out of nowhere and there'd be no way to dodge. I think it'd be better if power downs only appear in places that we could dodge, so we get the feeling that we have a chance to avoid it. As it is, some decelerators are random and unavoidable.

Overall a pretty nice game!

Hey, thanks so much fort the constructive feedback. The unavoidable decelerators were kind of intentional, maybe to give more incentive to "master" the optimal pathing. But I guess that can be a double edged sword. Perhaps a good solution would be to make them avoidable every time, just to prevent player from loosing speed, but still provide a better path which would give additional point bonus if chosen. I was also considering making a level where you would start with a very high speed and would be practically forced to slow yourself down a bit to be able to survive at all, but ended up not implementing that due to other priorities :)